Salarmax
Corporal
Posts: 45
Joined: Sun Feb 28, 2016 10:15 am

replacement management

Sun Mar 06, 2016 8:49 pm

Dear EAW players,

The replacement stuff is still not clear to me. Let's say the replacement tab says youre missing 292 hits on a particular unit, how am I supposed to know how many replacement I need to buy to fully replace the lost hits...

seathom
Colonel
Posts: 312
Joined: Fri Jan 23, 2015 7:51 pm

Sun Mar 06, 2016 10:15 pm

I am not one to get overly-concerned about exact calculations, but I go by buying one chit for every 9 missing hits and having a few extra in reserve to immediately satisfy losses in a current turn. There is a percentage chance that after replacing hits, a chit will not be used up, so this is not an exact science as far as I know. In your case, I would try to have 42-48 chits in reserve. It also helps to have the units missing hits to be on a depot in green/green to prioritize receiving replacement chits.

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Tue Mar 08, 2016 1:50 am

Each time a hit is healed, there is a 10% chance of a chit being used, if my understanding of the engine rules is correct. So 1 chit = approximately 10 hits, but it's not exact.

To replace a destroyed element entirely always take an entire chit, and can only be done at depots.

User avatar
Sgt Kelso
Conscript
Posts: 7
Joined: Fri Apr 25, 2008 9:19 pm

Wed Apr 20, 2016 8:39 am

One question : How do you manually replace a hit in a specific unit ? (I have read the manual cover to cover but I did not find any explanation of where you are supposed to click and so on..) Thank you

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