Mimii2
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wesphalia kingdom

Sat Feb 27, 2016 9:00 pm

Hi,

I m in 1809 and kingdom of wesphalia doesnt exist.
How can i create it.
I need it to annex oldenburg....
Help me please...

Mimii2
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Tue Mar 01, 2016 9:02 am

somebody know?

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PhilThib
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Tue Mar 01, 2016 10:16 am

There are many conditions to meet:

EvalUnqUnit Napoleon Bonaparte --> Napoleon is alive (obviously)
EvalDiploItem OLD|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Oldenburg
EvalDiploItem HES|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Hessen
EvalDiploItem BRU|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Brunswick
EvalRgnOwned $Hannover --> you must own Hannover region
EvalRgnOwned $Magdeburg --> you must own Magdeburg region
EvalEvent evt_nam_FRA_AnnexationOfHannover|CuOccurs|1 --> you must have previously annexed the state of Hannover
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Pans
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Tue Mar 01, 2016 10:36 am

where do I receive such Information from. I found nothing in the Manual. Is there any documentation I do not know of?

veji1
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Tue Mar 01, 2016 10:55 am

PhilThib wrote:There are many conditions to meet:

EvalUnqUnit Napoleon Bonaparte --> Napoleon is alive (obviously)
EvalDiploItem OLD|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Oldenburg
EvalDiploItem HES|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Hessen
EvalDiploItem BRU|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Brunswick
EvalRgnOwned $Hannover --> you must own Hannover region
EvalRgnOwned $Magdeburg --> you must own Magdeburg region
EvalEvent evt_nam_FRA_AnnexationOfHannover|CuOccurs|1 --> you must have previously annexed the state of Hannover


Honestly this is a bit salty. We know nothing of the conditions we are suppose to try and fulfill, the diplomatic engine is deficient in that it doesn't allow us to "force ally" a minor, ie what would in the EU series you originally designed be a vassalization.. Hessen might be alliable but Oldenburg is always neutral at best and somewhat hostile in my games, I don't see how I am going to get them to sign an alliance.

This is where the engine gets gimped betweent what is Event driven (RHC creating more alliance with german minors) and what is left to the players' device to try and make happen (and he doesn't even know he is supposed to do this or that...) but with an engine that doesn't provide him with the tools.. Oldenburg should be "force-alliable" using an ultimatum/quick war or other threat. After all it was as much by threat as by cajolerie that Nappy got his family system established.

Mimii2
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Tue Mar 01, 2016 11:05 am

PhilThib wrote:There are many conditions to meet:

EvalUnqUnit Napoleon Bonaparte --> Napoleon is alive (obviously)
EvalDiploItem OLD|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Oldenburg
EvalDiploItem HES|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Hessen
EvalDiploItem BRU|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Brunswick
EvalRgnOwned $Hannover --> you must own Hannover region
EvalRgnOwned $Magdeburg --> you must own Magdeburg region
EvalEvent evt_nam_FRA_AnnexationOfHannover|CuOccurs|1 --> you must have previously annexed the state of Hannover



THank u to answer. U should create a card to explain that.
It s strange that u creat e Oldenburg annex (which require Kingdom of wesph) but u dont not create a card to create kigndom of wes...
Moreover defensive treaties are really hard to have with some nation. Always answer no.... Stupid germans lol ;)

Which file do u find this requirement?

veji1
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Tue Mar 01, 2016 12:39 pm

There should be some F4 events available to the french to "force ally" some minor at an EP cost : When France annexes Hannover it should get the possibility to force ally Oldenburg for example.

Mimii2
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Tue Mar 01, 2016 5:30 pm

veji1 wrote:There should be some F4 events available to the french to "force ally" some minor at an EP cost : When France annexes Hannover it should get the possibility to force ally Oldenburg for example.


In fact there should be f4 events for all events scripted in the game. It s the best way to know what action u have to do to generate events.
Moreover it allow player to "play" with or without event.
I explain : With all events avaible with f4 menu u can play "as in history". But if u dont want to play as history u dont use f4 menu and u can play a more "random game".

It s the way i see ageod game should work.

Personnaly, i like to play as HISTORY. F4 menu should be my guideline to realize all events.

veji1
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Tue Mar 01, 2016 7:02 pm

Mimii2 wrote:In fact there should be f4 events for all events scripted in the game. It s the best way to know what action u have to do to generate events.
Moreover it allow player to "play" with or without event.
I explain : With all events avaible with f4 menu u can play "as in history". But if u dont want to play as history u dont use f4 menu and u can play a more "random game".

It s the way i see ageod game should work.

Personnaly, i like to play as HISTORY. F4 menu should be my guideline to realize all events.


Agreed. Events shouldn't just "appear". they shouldbe there and locked until you can unlock them.

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PhilThib
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Wed Mar 02, 2016 9:06 am

veji1 wrote:Agreed. Events shouldn't just "appear". they shouldbe there and locked until you can unlock them.


Well, I disagree in part...in history, events were not "predictable"...or they would not be events in the first place...as player you have hindsight, but if you were a real actor of the time (which is IMHO how a game should be played), you would not know "in advance" how things could happen...my 2 cents
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veji1
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Wed Mar 02, 2016 9:57 am

PhilThib wrote:Well, I disagree in part...in history, events were not "predictable"...or they would not be events in the first place...as player you have hindsight, but if you were a real actor of the time (which is IMHO how a game should be played), you would not know "in advance" how things could happen...my 2 cents


Fair enough, but this is where it gets difficult in this game : First of all the game strives to find a balance between recreating history (ie the scripted peaces, the spanish ulcer, etc) and keeping things open for free play (an independent diplomatic engine for example). It is a difficult balance and the game does as best it can.

Where it gets more complicated is that there is a multiplicity of tools that make the whole thing less understandable : The players (an AI) have 3 tools to drive the game outside of the actual wargaming : the F4 ledger events, the diplomatic engine and the RGDs. This is where difficulties arise as those 3 tools overlap in an often not so harmonuous way (cue the cases of the diplomatic engine releasing minors like Warsaw or French Spain which truly should be only available via the F4 menu). It all makes for a quite not so readable process. Does a player wait for a potential F4 event (scripted peace ? pot of gold ?) when at war with a country or does he use the diplomatic engine for a peace. If he does will the release of minors work properly ? Will not conditions for future events be borked up ?

More than a question of philosophy it's a problem of architecture.

And to go back to the Westphalia event, I am sorry but your explanation doesn't hold : we have right now a situation where a player has a locked but visible event about annexing Oldenburg saying he needs the kingdom of Westphalia to exist and he has NO clue how to make that happen..... this is just not functioning.

There should be more guidelines about what the war goals are. VPs and NM are just very abstract in a very open game like this. If we had a more dynamic diplomatic engine with EU style vassalization, then the player could more clearly see his goals as the french : vassalize as much as possible the rest of Europe so that the british alliance is empty, which would give him many VPs for example.

Right now many aspects of the event chains / peaces / diplomatic engine are still very clumsy.

Mimii2
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Wed Mar 02, 2016 12:08 pm

The magic of ageod is the way u script history. Otherwise i play total war or other games.
U script history, creating leaders, armies, map and events.... THis is ur power, your advantage. U should go this way more via exhaustic f4 menu. At least u can give choice to player in menu to play with or without historic f4.
is that clear, otherwise i tell u my idea in french ;)

Mimii2
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Wed Mar 02, 2016 2:37 pm

in french also lol :
L'idée c'est de pouvoir permettre au joueur de jouer soit en mode "random" c'est a dire peu ou prou le jeu actuel ou de jouer historique.
Je pense que la plupart des joueurs aimerait avoir ce choix. Prendre Istanbul avec les Français c sympa mais c'est pour moi pas le but d'un jeu comme ageod qui se veut fidèle à l'histoire.
L'idée serait donc de mettre un choix au niveau du menu de lancement entre "historique" et "random". Le menu f4 serait exhaustif sur tout les events scriptés pour que le joueur de la nation en question de rate rien.

Par exemple sur ma partie le royaume de wes ne s'est pas crée car j'ai bouffé le Brunswick. Et franchement soit je relance une partie, soit je vais carrément delete dans les fichiers les conditions que je ne peux plus avoir car je ne savais pas que s'en était une.

Moi je vois bien un f4 avec TOUS les events et toutes les conditions. Cela ferait des m"issions" a faire ... ou pas.
Je n'ai pas eu Eugene de Beauharnais par exemple (du coup bug, ou event non arrivé car conditions non remplies... je suis dans le flou).

Je pense que vous pourriez proposer aux joueurs ce choix de jeu.
Vu le type de fana historique des joueurs d'ageod, je pense que ca serait bienvenu.

Apèrs votre argument de dire que l'histoire se fait hchaque jour est correct. Sauf que la l'histoire on la connait et au début de la campagne, on va défoncé mack à ulm et prendre vienne... On va pas tenter de prendre tunis ;)

veji1
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Wed Mar 02, 2016 5:58 pm

Mimii2 wrote:in french also lol :
L'idée c'est de pouvoir permettre au joueur de jouer soit en mode "random" c'est a dire peu ou prou le jeu actuel ou de jouer historique.
Je pense que la plupart des joueurs aimerait avoir ce choix. Prendre Istanbul avec les Français c sympa mais c'est pour moi pas le but d'un jeu comme ageod qui se veut fidèle à l'histoire.
L'idée serait donc de mettre un choix au niveau du menu de lancement entre "historique" et "random". Le menu f4 serait exhaustif sur tout les events scriptés pour que le joueur de la nation en question de rate rien.

Par exemple sur ma partie le royaume de wes ne s'est pas crée car j'ai bouffé le Brunswick. Et franchement soit je relance une partie, soit je vais carrément delete dans les fichiers les conditions que je ne peux plus avoir car je ne savais pas que s'en était une.

Moi je vois bien un f4 avec TOUS les events et toutes les conditions. Cela ferait des m"issions" a faire ... ou pas.
Je n'ai pas eu Eugene de Beauharnais par exemple (du coup bug, ou event non arrivé car conditions non remplies... je suis dans le flou).

Je pense que vous pourriez proposer aux joueurs ce choix de jeu.
Vu le type de fana historique des joueurs d'ageod, je pense que ca serait bienvenu.

Apèrs votre argument de dire que l'histoire se fait hchaque jour est correct. Sauf que la l'histoire on la connait et au début de la campagne, on va défoncé mack à ulm et prendre vienne... On va pas tenter de prendre tunis ;)


agreed.

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