Hi,
I m in 1809 and kingdom of wesphalia doesnt exist.
How can i create it.
I need it to annex oldenburg....
Help me please...
PhilThib wrote:There are many conditions to meet:
EvalUnqUnit Napoleon Bonaparte --> Napoleon is alive (obviously)
EvalDiploItem OLD|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Oldenburg
EvalDiploItem HES|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Hessen
EvalDiploItem BRU|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Brunswick
EvalRgnOwned $Hannover --> you must own Hannover region
EvalRgnOwned $Magdeburg --> you must own Magdeburg region
EvalEvent evt_nam_FRA_AnnexationOfHannover|CuOccurs|1 --> you must have previously annexed the state of Hannover
PhilThib wrote:There are many conditions to meet:
EvalUnqUnit Napoleon Bonaparte --> Napoleon is alive (obviously)
EvalDiploItem OLD|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Oldenburg
EvalDiploItem HES|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Hessen
EvalDiploItem BRU|$diDefensiveTreaty|Since 1 --> you must have a defensive alliance with Brunswick
EvalRgnOwned $Hannover --> you must own Hannover region
EvalRgnOwned $Magdeburg --> you must own Magdeburg region
EvalEvent evt_nam_FRA_AnnexationOfHannover|CuOccurs|1 --> you must have previously annexed the state of Hannover
veji1 wrote:There should be some F4 events available to the french to "force ally" some minor at an EP cost : When France annexes Hannover it should get the possibility to force ally Oldenburg for example.
Mimii2 wrote:In fact there should be f4 events for all events scripted in the game. It s the best way to know what action u have to do to generate events.
Moreover it allow player to "play" with or without event.
I explain : With all events avaible with f4 menu u can play "as in history". But if u dont want to play as history u dont use f4 menu and u can play a more "random game".
It s the way i see ageod game should work.
Personnaly, i like to play as HISTORY. F4 menu should be my guideline to realize all events.
veji1 wrote:Agreed. Events shouldn't just "appear". they shouldbe there and locked until you can unlock them.
PhilThib wrote:Well, I disagree in part...in history, events were not "predictable"...or they would not be events in the first place...as player you have hindsight, but if you were a real actor of the time (which is IMHO how a game should be played), you would not know "in advance" how things could happen...my 2 cents
Mimii2 wrote:in french also lol :
L'idée c'est de pouvoir permettre au joueur de jouer soit en mode "random" c'est a dire peu ou prou le jeu actuel ou de jouer historique.
Je pense que la plupart des joueurs aimerait avoir ce choix. Prendre Istanbul avec les Français c sympa mais c'est pour moi pas le but d'un jeu comme ageod qui se veut fidèle à l'histoire.
L'idée serait donc de mettre un choix au niveau du menu de lancement entre "historique" et "random". Le menu f4 serait exhaustif sur tout les events scriptés pour que le joueur de la nation en question de rate rien.
Par exemple sur ma partie le royaume de wes ne s'est pas crée car j'ai bouffé le Brunswick. Et franchement soit je relance une partie, soit je vais carrément delete dans les fichiers les conditions que je ne peux plus avoir car je ne savais pas que s'en était une.
Moi je vois bien un f4 avec TOUS les events et toutes les conditions. Cela ferait des m"issions" a faire ... ou pas.
Je n'ai pas eu Eugene de Beauharnais par exemple (du coup bug, ou event non arrivé car conditions non remplies... je suis dans le flou).
Je pense que vous pourriez proposer aux joueurs ce choix de jeu.
Vu le type de fana historique des joueurs d'ageod, je pense que ca serait bienvenu.
Apèrs votre argument de dire que l'histoire se fait hchaque jour est correct. Sauf que la l'histoire on la connait et au début de la campagne, on va défoncé mack à ulm et prendre vienne... On va pas tenter de prendre tunis![]()
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