Captain_Orso wrote:I've tested this in CW2. In CW2 the HQ-Support unit and some leaders also have the exact same Training Master ability.
In AGEod games multiple identical-abilities have never been cumulative, stacked as Pocus calls it.
The earlier testing I did with Davout matched close enough, 4/5 times his stack went up two. The stacks with just the HQ should have also been going up two which I did not see.
I started the Grandcampain as the French and tested again.
I tested a Corp with Davout with a HQ, a Corp with 2 HQ, a Corp with 1 HQ, and Corps with 0 HQ. I also tested Divisions with a HQ and without over 5 turns. I tested 2 units from each division.
Over the 5 turns, the units with HQ averaged a 1.72 xp gain per turn => Close to the expected 1.75 based upon your formula.
Over the 5 turns, the units without an HQ a 0.725 xp gain per turn => Close to the expected 0.75 based upon your formula.
However, I had two anaomalies that I did not include.
The Artillerie Garde unit gained 2 xp per turn even though it was not in a unit with a HQ.
The two elements in the 3e Division 4c under Suchet only gained 1 xp per turn even though they were with an HQ unit.
From this test, it appears every unit {I only tested non-moving} gets a 75% chance of gaining an XP. Units in a stack with the "Training Master" trait, get an extra xp per turn. {I only tested non-moving units}
Given a 75% chance of getting an XP per turn, the chance of getting xp gain 5 times in a row is 0.25 raised to the power of 5 which is ~0.00098 and the chances of not getting an xp gain in 10 attempts is 0.25 raised to the power of 10 which 0.00000095. While this is possible, it is very improable. I suspect there must be someting special about those units concerning xp gain.
The units w