seathom
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Fleet Replacements

Fri Jan 08, 2016 5:29 pm

I'm playing as France and have sufficient fleet replacement chits. The chits do get used up when replacing losses from bad weather/exhaustion but not for fleets that are missing ships. In TEAW, missing ships got built using fleet replacement chits, is this WAD and do I need to purchase ships then join them with the card that is missing ships?

veji1
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Fri Jan 08, 2016 5:41 pm

seathom wrote:I'm playing as France and have sufficient fleet replacement chits. The chits do get used up when replacing losses from bad weather/exhaustion but not for fleets that are missing ships. In TEAW, missing ships got built using fleet replacement chits, is this WAD and do I need to purchase ships then join them with the card that is missing ships?


No I think they will get used to replace missing ships but you need to be :
- in a part with a naval shipyard not already at full capacity (Lorient, Brest, Rochefort and Toulon I think) and you might find that some of those shipyard are just already working full time.
- I can't confirm it, but I think you don't fill up squadrons with new ships if your port is blockaded : it seemed like lifting a blockade suddenly kickstarted some builds for me.

sorry for not being very precise.

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Ebbingford
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Fri Jan 08, 2016 5:49 pm

You also need to put them into green passive posture.
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lycortas2
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Fri Jan 08, 2016 6:02 pm

And ships of the line take two or three replacement chits per ship replaced.

seathom
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Fri Jan 08, 2016 6:04 pm

Blockades! Now that makes sense. Glad to see that they are useful for the enemy! Thanks for the info.

veji1
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Fri Jan 08, 2016 6:26 pm

seathom wrote:Blockades! Now that makes sense. Glad to see that they are useful for the enemy! Thanks for the info.


Sadly being just a player I can't confirm for sure this is actually a fact, I might be mistaken, we would need a dev chiming in !

seathom
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Fri Jan 08, 2016 6:32 pm

True, but that does make sense. The shipyards aren't busy, they are doing nothing according to the production screen.

veji1
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Fri Jan 08, 2016 6:36 pm

seathom wrote:True, but that does make sense. The shipyards aren't busy, they are doing nothing according to the production screen.


Let's say that if the fleet in is green/green, in a port with a shipyard and you have enough replacement chits in the bank (say 5/6 to be sure) it should repair, otherwise blockade might be the issue.

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Pocus
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Mon Jan 11, 2016 10:10 am

I don't think blockading an harbor has any effect on replacements.
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veji1
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Mon Jan 11, 2016 10:51 am

Pocus wrote:I don't think blockading an harbor has any effect on replacements.


Good to know ! Sometimes it feels a bit random whether adding a new ship to a squadron activates or not...

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Captain_Orso
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Mon Jan 11, 2016 8:11 pm

For naval elements to recover missing hits, they must be in a harbor and in DP (Defensive Posture), or PP (Passive Posture). 5% of lost hits per harbor level per unit can be replaced per turn.

For a naval unit to receive missing element (ship), it must be in an harbor in PP.

In both cases, the player must have at least 1 naval replacement chit in his pool.

Replacing a lost ship will always cost an entire replacement chit.
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arsan
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Mon Jan 11, 2016 8:27 pm

It may be just coincidence but in a PBEM game i'm playing as spain my fleets are only recieving full elements missing on the two ports the british arent blocking.
On the other two main naval bases, with a british fleet parked at the door, no full replacements are being added.
In all cases they are missing ships, are in passive stance and there are depots, naval arsenals and the like on the region and I have some naval replacements availible.
So I heavely suspect fleets on blocked ports can't recover full elements.
We are on turn 5 or 6... Maybe it's just bad luck... I will report back if things change.

Regards

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Captain_Orso
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Mon Jan 11, 2016 8:46 pm

I haven't tried it in WON, but it's always worked for me in CW2.

I'm not sure of the order, but if the replacement chits are used up before ships can be replaced, that might prevent replacing a ship.

Also, from my understanding, some ships will take more than one chit to replace. IE fat First Rate ship of the line will require more than a lost brig.
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arsan
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Mon Jan 11, 2016 8:52 pm

I started with 6 ship chits. Two got used on adding a frigate to two light squadrons missing ships.
I still have light squadrons missing ships on the blocked ports and 4 chits availible but until now no new frigate is being added to those units for several turns.
I'm also missing big ships of the líne on units on blocked ports. Maybe I lack enough chits for those, but seems frigate costs only one chit so they should be added eventually i f blocking fleets hace indeed no effect on this.
Regards

seathom
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Fri Jan 15, 2016 1:30 am

I'm playing as Russia with the Jan 13 Public Beta Patch. Fleets in three different regions have missing ships (all are in g/g). The next turn, St. Petersburg (naval base and shipyard) is building a ship of the line and frigate; Sevastapol (naval base) is building a heavy frigate; but Astrakhan (shipyard) is not building a sloop even with two naval chits in reserve. None of the ports are being blockaded so it looks like missing ships will only be built where there is a naval base but not a shipyard.

veji1
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Fri Jan 22, 2016 12:14 pm

Pocus wrote:I don't think blockading an harbor has any effect on replacements.


Hi, I have restarted an August 1805 campaign and I really have the impression blockade plays a role : once I have managed to bring Allemand's fleet and Toulon's fleet in Lorient, the squadrons that need new ships start building them straight away whereas nothing happens in Brest (blockaded by Jervis). Only once I lift the blockade with a two pronged attack from the fleets in Brest and Lorient for a whole turn does the Wattigny squadron for example start building replacement. I have had ship replacement chits in stock to the number of minimum 8 for the whole time, so I really think that unbeknownst to the devs the Blockade does play a role.

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Ace
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Fri Jan 22, 2016 3:17 pm

If the ship is being built (already received an element), it is considerd by the engine as imobile. The engine doesn't replace missing elemnts in locked units unless more than 5 chits are available. It is implemented so locked garrisons receive replacements only when chits are plentifull.
Personaly, I would even increase the limit to 10 since I don't want chits used on locked garrisons.

veji1
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Fri Jan 22, 2016 3:48 pm

Ace wrote:If the ship is being built (already received an element), it is considerd by the engine as imobile. The engine doesn't replace missing elemnts in locked units unless more than 5 chits are available. It is implemented so locked garrisons receive replacements only when chits are plentifull.
Personaly, I would even increase the limit to 10 since I don't want chits used on locked garrisons.


The Wattigny squadron was on green green in Brest by himself with 8+ chits already in the replacement pool, so even if the engine was to have considered it locked (interpreting a unit in a blockaded port as a locked unit ?) it should, but I might be mistaken, have started giving it new ships. I'll have to check again, thanks for the input anyway.

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Straight Arrow
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Fri Jan 22, 2016 5:40 pm

Ace wrote:The engine doesn't replace missing elemnts in locked units unless more than 5 chits are available. It is implemented so locked garrisons receive replacements only when chits are plentifull.
Personaly, I would even increase the limit to 10 since I don't want chits used on locked garrisons.


Does this hold in other games? Say CW2, AJE or ROP?
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Ace
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Fri Jan 22, 2016 6:04 pm

Straight Arrow wrote:Does this hold in other games? Say CW2, AJE or ROP?



No, this comes with new simplified replacement system.

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