zooter
Captain
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Joined: Wed Nov 26, 2014 6:27 pm

franco-german leaders

Thu Jan 21, 2016 11:19 am

how come these leaders can use Prussian arty and not Austrian, they are both german units?

pablius
Sergeant
Posts: 86
Joined: Wed Jul 11, 2007 10:58 pm

Thu Jan 21, 2016 1:49 pm

Another good question would be, why artillery batteries retain it´s nationality after capture? Do they fire in german?

Unit nationality in Ageod games has always been a big mistery to me, I like the idea of it being there, but it´s kind of inconsistent in it´s implementation or at least I can´t find the pattern to figure it out without try and error

Also, I think since at least the last beta patch you can use russian batteries with some french generals for some reason...

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Papa Thomas
Corporal
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Thu Jan 21, 2016 4:24 pm

I agree that artillery batteries shouldn't have the nationality restriction.

lycortas2
Captain
Posts: 199
Joined: Tue Sep 18, 2012 1:57 am

Thu Jan 21, 2016 5:12 pm

You probably should not capture artillery batteries, should get war supply when you capture them.

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PhilThib
Posts: 13705
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Location: Meylan (France)

Thu Jan 21, 2016 5:26 pm

This point was already discussed and raised many times in the past. Working WAD now... your usage of captured artillery should be like the historical one:

* dump them somewhere as city garrison artillery
* take them home and disband them, you get the cost as a refund in money and WSU
Image

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Thu Jan 21, 2016 5:27 pm

Papa Thomas wrote:I agree that artillery batteries shouldn't have the nationality restriction.


They shouldn't. When he was still First Council, Napoleon replaced the 4pdr that were attached to the battalions with the 6pdr. Where did they come from? All the Austrian and Prussian guns captured between 1794 and 1800. (Chandler, "Campaigns of Napoleon page 360.")

But then again, maybe things changed in 1805?

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Thu Jan 21, 2016 5:28 pm

Or you can find a multi-national commander. Foreign artillery will combine in with that trait.

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Thu Jan 21, 2016 5:32 pm

PhilThib wrote:This point was already discussed and raised many times in the past. Working WAD now... your usage of captured artillery should be like the historical one:

* dump them somewhere as city garrison artillery
* take them home and disband them, you get the cost as a refund in money and WSU


Ahhh, then disregard my post under yours :)

veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Thu Jan 21, 2016 6:05 pm

PhilThib wrote:This point was already discussed and raised many times in the past. Working WAD now... your usage of captured artillery should be like the historical one:

* dump them somewhere as city garrison artillery
* take them home and disband them, you get the cost as a refund in money and WSU


It doe'st work if you disband them outsider of your territory ?

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PhilThib
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Location: Meylan (France)

Thu Jan 21, 2016 7:01 pm

I am not sure, so lets say that in a perspective of playing fair and historical, I would do that home (many captured guns where taken home, melted and transformed into something else...like the Russian and Austrian guns seized at Austerlitz are now inside the Colonne Vendôme in Paris ;) )
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Montbrun
Major
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Location: Raleigh, NC

Fri Jan 22, 2016 2:08 am

Maybe a quick fix: Give all of the artillery commanders the "Multi-National Command" tag.

veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Fri Jan 22, 2016 9:51 am

Montbrun wrote:Maybe a quick fix: Give all of the artillery commanders the "Multi-National Command" tag.


It could be exploited too easily, those leaders could be used to form multipurpose divisions with many different forces etc.

I personnally don't think it's a big deal that captured artillery becomes "corps artillery", ie not integrated in a div. It's not that big a deal really.

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