hanny1 wrote:I guess the devs are busy with WoN.
What i would like is a more detailed economic model, i can make options of RR and industry suckup manpower to dilute theat industry works without people to produce it,but it would be better,if the devs went into more detail.
Using 1860 census n( $ value of all manufacturing production value) here is the breakdown of the CSA States manufacturing output. iE a reflection on at start WSU output.
VA 33%
TX 4%
Tenn 12%
SC 5%
NC 11%
Miss 4%
La 10%
Ga 11%
FL 1%
ALA 7&
ARK 2%
This total output is slighltly less than the border states value. Ie the WSU of the Border States is equal to all CSA.
CSA has 15% of the national total, the Border States 17%, Ohio 17% Mass 16%, NY 13%,NJ 10% the rest the remainder.
IF only heavy Industry is counted ( ie rolled iron, bar and sheet plate, railroad lines etc) IE RR locomatives 19 built in the CSA in 1860 can only be built in the below listed States, the USA built 244.
VA 68%
Tenn 22%
GA 6%
NC 4%#
A map with more emphasis on important regions, the VA theatre is too small, while there is vast areas of map that serve next to no purpose.
I'm loving this development of the discussion. That kind of historic economics could provide some wonderful (though frustrating) results. I would like to see that as a option, for sure. I'd even pay DLC $ for this kind of update.
Prior to discovery of this game (and what a shame I missed the prior 10 yrs), the best near historic model was by a DOS game (Empire Interactive) that made such options for economic supply. At the most advanced level, the CSA had tough supply issues by regional (realities I assumed). It made the production of Art. and heavy inf. very difficult for the South--but tons of fun.