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Egg Bub
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militantism 100%

Fri Dec 11, 2015 10:28 pm

I have noticed a strange distribution of militantism and contentment in my population.

1) In the poor provinces, militantism is very low (<6%), however contentment is also mediocre (~50%).

2) In the rich provinces, militantism is invariably at 95-100%, whereas contentment is at >90%.

Bizarrely, there seems to be more actual unrest in the rich, content provinces than in the poor ones.

Can anyone here explain why this is happening, whether it is likely to cause serious problems, and if so what can be done about it?

Thanks.

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Egg Bub
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Location: Scotland

Mon Dec 14, 2015 9:59 pm

Anyone?

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Random
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Mon Dec 14, 2015 11:09 pm

Without additional details as to what faction and when in the game you happen to be, it's pretty difficult to give an accurate response.

That said, if you look at 19th Century Europe, you can make a strong case that militancy should be greater in the wealthier, urban, industrialized centres than in the poorer farming-oriented rural areas. The urban working poor tended to be more politically and socially aware and so had an interest in changing the status quo whereas the peasant farmer tended to be more conservative and less willing to agitate for political reforms. My experiances (mostly as France) follow.

Dealing with militancy is a multi-faceted evolution that takes a long time. Cavalry garrisons help, they have a Police value and Gendarmes of course but you might want to preserve them for crisis areas. Set luxuries for at least 65+% for the domestic market, luxury good are great for increasing contentment so build luxury goods factories and keep a significant percentage of the production at home. Whatever you do, resist the urge to crank the domestic market up to 90%+ immediately since eventually they will be sated and then demand even more. Increase domestic markets only until contentment stabilizes then increase the flow of goods by just 5% or so increments. Early in the game this should be around 65% so you need room to increase this as the game rolls on.

There may be a tendency to export luxury goods since they usually have greater value on the world market but they do really help with contentment at home. Also commodities like food and manufactured goods need to be alloted to the domestic market in significant quantities as well. Realize too that making everybody happy is probably impractical (I have never succeeded in doing so but have reached the point where militancy is no longer a significant factor) and that positive changes per turn are often negligible for the most part and building contentment can take years of game time.

Good Luck.

-C

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loki100
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Tue Dec 15, 2015 12:03 am

Egg Bub wrote:Anyone?



think Random is right. Remember that a shortage of luxuries will cause discontent among your middle classes etc but have next to no impact on the peasantry. So it could be that. Or scripted, some of the socialism/anarchism techs trigger discontent among the better off
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czert2
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Sun Dec 27, 2015 11:45 pm

jup, it is all logical as previous explained, poor regions main concern is food - and that is simple to satisfy (and you can nicely increase that satisfaction by increasing variaty of food, and i allways finded funny that my felow russssian eat more rice than grain when thay have ample of food to chose from) and to some degree consumer goods and dont care about luxury (hardest to obtain).
while rich regions care a lot more about luxury goods and consumer goods than foods.
and unlike someone i sell as much to domestic market, since prices here are allways better than on international one, and i only noticed increases in demand by certain techs and not by satisfing pop by as much as posible.

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