Very interesting post.
About the curvus issue, if it is ahistorical to use it in this scenario I totally agree with what baris has written:
" wrote:Removing corvus and decreasing Carthage naval pool would be better for fair sea battles if both historical and better gameplay wise. Otherwise building navy is waste of resources. Roman navy was around 1.3-1.4 multiple strenght and armies were mostly equal in size. Once Hannibal get older I think legions much stronger when evenly matched.
I'm the one playing with Arsan and I agree in most of his sentences. I'm the CAR player and I've increased the fleet in order to challenge the roman fleet. But as baris said it was a waste of money. I massed what seemed a very powerful fleet (I have no more fleet to buy) but every time I exit the Carthage port I clash with a roman navy that intercepts and defeats it. Even with Bomilcar, that has a very useful ability to escape the attacking fleet.
That has happened three or four times, with a 3-4 loss of national morale. Now I've changed the strategy and I try to sail away only with light ships that have more evade capacity, and with Bomilcar as the commander... I'll see if that works, but the fleet is almost useless if it doesn't.
" wrote:Taking Epirote cities is indeed difficult but most because of the terrible wheather on those regions than because of roman naval superiority.
In our game my CAR has played really well on those areas and has been able to starve and take Apollonia and even Ariminum using the stormy wheather as a shield. I dreaded risking my expensive corvus quinquerremes on stormy wheather and before it cleared the cities had fallen.
I was very lucky because I did'nt know that if you don't move a fleet out of a storm symbol region it suffers no harm. That or I've been lucky and the storm had no effect despite the storm symbol...

And now the army balance.
I'm playing two PBEM games (the Arsan one is the second). In the first one (wich is about to end) Hannibal losed his gallic, celtic and mercenary (greek) units too soon and they had no replacements at all. So that and my own mistakes in opening a war against the northeastern Cisalpina gallic tribes stalled Hannibal march in the north side of the Po mouth. Scipio father trenched in the south side of the Po river and he has been there all the rest of the game, making the game a bit boring and the roman side will easily win with a lot of VP margin.
In the second game I had the experience of the first one and the new patch that Franciscus made, wich allowed the purchase of gallic, celtic and mercenary replacements. That made Hannibal maybe too powerful. He was able to defeat Scipio father every time they clashed, even crossing the Po. After that Hannibal conquered a few italian cities plus Tarentum with the traitor option. Then he went for Rome and smashed the Scipio army there with about 60.000 roman casualties. Now he's there trying to take Rome, perhaps making the game boring to Arsan, that had no chance to defeat Hannibal.
Anyway... I do see the game totally historical and very well designed. Some examples:
-The first part of the SPW, Hannibal was indeed the terror of Rome and defeated every army that fought with him. After that the romans avoided him and he was errand, wich is also very well depicted in the game when he kinda "gets older".
-The iberian peninsula also is well depicted. If the CAR side defeats the iberian revolts he can purchase new units (wich only happens with the turtedans) because the politics of hostages and personal unions the cartaginians had with the iberians.
-In spite of the corvus matter, the roman fleet is stronger as it was historically and has CAR side scared of his power.
The way the game is designed, it seems that Hannibal has the chance to conquer Rome and do what he did'nt made, wich is totally realistic. I wouldn't change that. But in terms of game, how can the roman player stop it? The roman player should stop him like it did: avoiding great battles and using his greater human and food resources to build and rebuild legions in Italy, and take the war to the cartaginian territory.
To represent this maybe the romans should have the chance to create more units (but not more than what history tells us, of course) to confront all these challenges, or like Arsan says reduce the number of gallic units Hannibal gets in the Cisalpina. If the roman player has to stop a Hannibal that can conquer Rome and also taking the fight to other countries with the chance to win he needs more units.
That are our experience and thoughts so far.
" wrote:So intercept works on defensive stance, letting you attack nearby enemy fleets?
I have used intercept a lot in my games and with great results, but always in offensive losing cohesion after a couple of turns.
I understand why baris is worried. Intercept on defensive may result overpowered
Maybe what should be fixed is this and not the corvus
It makes no sense you must be in offensive to attack passing fleets in just your region but can attack fleets on all adjacent sea regions on defensive.
That kind of patrolling should cost cohesion.
Regards
Yes, if this is true that should be reworked. A defending interception force makes no sense at all.