Pocus wrote:If someone who has some experience in modding want to try to do a PON Gold or PON 2, then new developments in Wars of Napoleon might help him. But that's quite a big task!
wosung wrote:The problem with PON is, apparently Ageod couldn't make up their mind what they want it to be: an operational or a grand strategy game. With weekly or monthly turns. Focus on military operations or on empire management.
Either you have granular war-making and meaningless empire management (weekly turns) or abstracted war-making and ... well ... empire management (monthly turns). So: From the 1840's to the 1920's will there be more peace (meaningless dull weekly empire management) or more war (abstracted war making with monthly turns)?
Besides: I find the idea of an operational game with weekly turns spanning from the 1840s to the 1920s rather ... absurd.
And last not least: I'm neither a game designer nor a coder. But the idea of having mixed weekly/monthly turns for peace and war sounds overly complicated and hard to make.
Field Marshal Hotzendorf wrote:Out of curiosity wosung, why would you find week long turns absurd? I see nothing wrong with a game lasting a very long time. You can quit whenever you want or you could start in 1880 if you wanted a shorter game.
Voluntary Exchange wrote:Please rethink the problem. Have operation size, yes, but use continuous time for your turns. Do away with fixed turn time. Have daily or even hourly clock ticks. The user interface is only used when you need to make changes or respond to choices. Work it like the Hearts of Iron series.
Go to a global map without provinces at all! Use a Google Earth type globe system with explicit coordinates for everything!
Voluntary Exchange wrote:Not realistic enough. Not operational level. Very false economic model of game (designed by Nanny state people who do not understand how actual economics works).
seathom wrote:Steelwarrior, if you or someone else could mod or "Gold" this game, I would be forever indebted to you; this is my favorite game of all-time -- not even close!
The only thing I would really, really like to see is more attention to getting the events to fire without having to script anything. Maybe once I actually scripted, it wouldn't seem that bad; but for me, that is a humungous leap (shockingly, not everyone in the world is comfortable with scripting, especially those of us who will be 53 in a few weeks -- don't mock us, we had board games only when we were young!).
Beyond that concern, anything else is pure icing on the cake (my budgeting request). God Bless you if you or anyone takes up this endeavor. If I was a Swedish political leader, that person would get the Nobel Prize!
Pocus wrote:If someone who has some experience in modding want to try to do a PON Gold or PON 2, then new developments in Wars of Napoleon might help him. But that's quite a big task!
seathom wrote:Steelwarrior, if you or someone else could mod or "Gold" this game, I would be forever indebted to you; this is my favorite game of all-time -- not even close!
The only thing I would really, really like to see is more attention to getting the events to fire without having to script anything. Maybe once I actually scripted, it wouldn't seem that bad; but for me, that is a humungous leap (shockingly, not everyone in the world is comfortable with scripting, especially those of us who will be 53 in a few weeks -- don't mock us, we had board games only when we were young!).
Beyond that concern, anything else is pure icing on the cake (my budgeting request). God Bless you if you or anyone takes up this endeavor. If I was a Swedish political leader, that person would get the Nobel Prize!
steelwarrior77 wrote:I´d love to mod it - but have limited time - maybe, if we can found a team with modding experience - it may be quite time intensive but doable ;-D
Pocus wrote:If someone who has some experience in modding want to try to do a PON Gold or PON 2, then new developments in Wars of Napoleon might help him. But that's quite a big task!
Egg Bub wrote:Remember that for maybe 95% of players of PON 1 the turn-processing time was the big turn-off. I can't see a PON 2 or PON gold being more successful than the original unless this problem is dealt with.
lukasberger wrote:Sure, but PC's and coding are always getting better and even a year or two can make a big difference in speed.
Plus just this little 2 page thread has almost 4,000 views (obviously most aren't unique, but still) so there's clearly some interest.
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