lightbrave wrote:Question 1 - Brigade Generals? When you create a division or corps, lets say you have General Jackson with a new division, since you cant merge a brigade commander(with his brigade) with general Jackson, once you merge the brigades with Jackson(without the brigade commanders), do you put the brigade commanders sitting in his stack for them to get experience(so they can be promoted)?
Leader only gain experience points if they are actually leading something. Once a leader is taken out of the Leader-Brigade combination, and the brigade is put into a division, the released leader only leads if it is higher in rank than the division commander, and both of those are not in a corps. Basically, if you can take the leader out of the stack, and it makes no difference to the stack--other than the CP's he might be providing--, then that leader will not gain any XP.
Example: * T.J.Jackson is division commander with a full division. A division needs 4 CP's to be fully commanded, but * Jackson only provides 2 CP's. Add a * gen subordinate to Jackson to the stack to provide his 2 CP's and now Jackson's stack has the necessary 4 CP's to lead the division, the additional leader acting as a kind of adjutant. In battle, Jackson will gain XP's for hits scored by his division minus hits scored against his division, but the battle engine will not give any XP to the adjutant.
lightbrave wrote:Question 2 - It cost a lot of resources do provide support units(signal corpse, engineer, headquarters exc...) If I have an army with 3 corpse, do I put one in each corpse stack and 1 in army stack or is just one in the army stack sufficient for the whole army?
Engineers, Pontooniers, Hospitals, Signal Co.'s, and Balloon units all provide their bonuses to the stacks they are in.
Put at least 1 each Engineer, Hospital into each Corps stack.
Pontooniers will shorten river-crossing time, so in areas with a lot of rivers, they can be very handy.
Signal Co.'s increase CP's by 1, but unless your Corps is stuffed to the gills that will make little difference. But they also increase a leader's abilities once the leader has gained experience. It can be very nice.
Balloons also add 1 to the stack's CP's, but also increase the stacks detection value by 1.
What you put into an Army HQ stack depends on how you use it. If you fill it with fighting troops and use it as a Corps, then you will need to treat it like a Corps.
lightbrave wrote:Question 3 - how many supply wagons should be in each corpse?
Force size = Supply necessity. My rule of thumb is: 1 full division = 1 supply unit.
lightbrave wrote:Question 4 - iv read that each division should have an artillery unit and a cavalry unit in the division(or brigade). Is this true or should they be independent in the army stack. Do I make a whole division out of cavalry and artillery. Should say jeb stuart be a division under the "army stack" and same with artillery?
If you ask x number of players, you will get x number of unique answers. So I will give you my answer.
1x leader
1x sharpshooter
1-2x cavalry
1x 10lber artillery
3x 6/12lber artillery
10-11x line infantry, at least one of which should have the Strong Morale ability
Gray Fox has a tactic in which he puts his corps artillery into their own division, including any artillery he can strip from divisions, replacing those empty slots with infantry.
lightbrave wrote:Im sure I will have other questions but these will due for a start. Any feedback would be greatly appreciated. Thanks
Bring 'em on!! 