Slick Wilhelm wrote:Very enlightening thread, gents!
I still have some questions, though:
1. Playing as the Union, should I be putting any additional ships into the "Shipping Lane" box? Right now, there are a bunch of my transport ships in there. I believe they have been there since the beginning of the campaign(July 1861).
As the Union you start out with a hand full of Merchantmen in the shipping lanes. Merchantmen are practically the same as transports, except that they have no guns at all, and you can only get more through options (which is too expensive for my taste).
You have a pretty large pool of transports you can build and put into the Shipping Lanes. I usually do this pretty much constantly, purchasing a squadron or two per turn, during the first two years of the grand campaigns, sometimes putting them all in. The amount you earn per turn does lessen with the number of transports (law of diminishing returns) that by at the latest the second half of '64 there is probably no point in buying any more, because they won't earn their own cost by the end of the war if it goes to the end of '65.
Slick Wilhelm wrote:2. Which stance is appropriate for the ships in the blockade boxes? Passive, Defensive or Attack?
Ships in the Blockade and Shipping Boxes do not use the normal naval combat rules, so posture I believe actually plays no role there, even Passive Posture (PP). However outside the Boxes while traveling between the Boxes and harbor naval combat is normal. So it depends on what your intentions are.
If you're the CS and talking about Blockade Runners, you'll want to run them out of and into harbor in PP (Passive Posture)/Retreat if Engaged (Green/Green) to give them the greatest chance of escaping Union naval patrols outside the Boxes, if they encounter any. While in the Boxes it doesn't matter, so you can basically leave them in PP.
Leave the Blockade Runners in one of/and or both of the Blockade Boxes until their supply is so low they can just manage to return to harbor when it runs out. It's a lot of work to check their supply status each turn, especially when you have 20 - 30 Runners to check, but there's no getting around this, unless you want the game to manage the Blockade.
If your are running Raiders as the CS you probably don't want to run into any patrols with your expensive Raiders. You don't want to do combat with Union naval vessels, because you'll generally run into far more ships than you have, and your Raider(s) will come out on the bad end of the deal, so you'll want to use PP with them too.
Raiders diminish Union income from shipping while they are in the Shipping Box. To do that, just leave them in the Shipping Box and keep an eye out on their supply. You can always add a transport squadron to increase their patrol times greatly. You can even shuttle transports in and out of the Shipping Box to keep your Raiders in the Box as long as possible. This is what I do with Blockade Flotillas too. It's lots of work, but I think it's worth the effort.
The greatest chance of encountering enemy ships is when entering and exiting one of the Boxes. I believe the idea was that the Blockade Boxes actually represent Union ships patrolling outside Southern harbors. In reality they would encounter Blockade Runners entering and leaving harbor. To represent that, entering and leaving the Boxes is when there is the greatest chance of encountering enemy ships. While in the Boxes, there is a chance of encountering enemy ships too, but it is much smaller.
So, if you don't shy away from the work, you can run your Raider(s) in and out of the Shipping Box until it starts to lose cohesion, when you should send it back to port to recover. Union Patrols will want to do the same.
I've never tried to do the same with Blockade Flotillas, but generally you wouldn't want to do that, because when they are not in the Blockade Boxes, they are not blockading and the South will earn more resources during those turns.