Mon Oct 05, 2015 12:12 pm
I played the Ottomans once, but it was a while back and I don’t recall many specifics. I do remember I went after the Arabian Peninsula as my first colonial target. There are some gem sites there that can greatly help your internal happiness once developed, so focus on those as early goals. Early game your happiness will be your main problem eventually causing almost endless rebellions if not dealt with, so try and find ways to get it stabilized ASAP.
Funds and resources are low compared to most other powers in game so go for the biggest bang for the buck and stay with it until you see a return before going after something new. It’s very easy to get side tracked and waste resources on other things before you’ve seen results on other investments when you have such a tiny income, so stay focused. What I mean by this is once you've built a gem mine, it probably only brings in 1 item per turn. Spend the money to improve the roads or build a RR before moving on to a new project. 3 or 4 items sold to your internal market each turn will probably make a big difference in happiness over time, while 1 item will probably be negligible, so stay focused, get it done, then move on.
Militarily you are really a second rate power and will remain so. So I’d focus on defensive plans and tailor your play style accordingly. I’d delete any non-essential supply depots (they are simply a gift to your enemy in times of war) and max out your essential ones with max level forts and depots. Then plan to hold those essential depots with strong stacks defending outside the city and let enemy armies starve themselves if they try and bypass. The terrain in your country is a real killer if bad weather hits and the enemy army finds itself deep inside with no access to a nearby depot.
With maxed out forts and depots your cities will spawn lots of auto garrisons so stuff them with as many extra supply wagons as you can afford, this will allow them to hold out for long periods of time during sieges.
Industrialization will be a long tedious process, so don’t plan on becoming self sufficient any time soon. Focus on happiness first, and then work on basics. Most complex stuff will need to be purchased as the cost to get those industries up and running is prohibitive. Once you have a somewhat healthy economy you might be able to afford complex stuff, but I never played far enough to find out with the Ottomans as a new patch came out and I deleted my old games. Getting a RR built from your capital to Egypt and other isolated corners of your empire to help you move your armies where needed in times of war is also probably more vital than a complex economy.
I’d try and get at least two extra commerce fleets built so you can expand your reach enough to get you to North America and the Orient. This will help you find critical resources that may dry up in Europe due to increasing demands. Don’t use the starting commerce fleets or you may find supply dry up as it won’t move efficiently over land due to the primitive terrain in country.
I’d leave Egypt in play as your army size is limited and having them on map helps defend your colonial holdings once you manage to sign a defensive treaty with them. If you conquer them their force pool goes away and you simply stretch your small army even more. If they've got resources you want sign a commerce agreement and then you can build your buildings, once you manage to sign a defensive treaty with them loyalty should stay high enough to assure you keep your buildings.
Jim