Leibstandarte wrote:take a look here to read a complete description of this feature.
http://www.ageod.net/agewiki/AddGarrison
arsan wrote:Hi!
I think Leibstandarte linked by mistake the Addgarrison feature (wich is used on WIA to my knowledge) instead of the Autogarrison feature wiki page
http://www.ageod.net/agewiki/The_Auto-garrison_feature
Which is the one used on games like the AJE series and it seems on TYW too.
Regards
Baris wrote:Random chance.
Open with notepad TYW_AutoGarrison in TYW includes folder. There is percent chance for regions and factions.
Baris wrote:High supply level helps to form two auto garrison units but not sure there is supply requirement for a single one. Replacement chits are only for permanent garrison and other units as far as I know.
Leibstandarte wrote:We are using in TYW autogarrison 2, advanced. This means the autogarrison will appear with a chance of 50% per each level of city (you can change this easily just changing the 50 valor in the TYW_AutoGarrison.inc file in the includes folder.
This autogarrisons will dissapear once the enemy is away. So nothing related with replacements.
pantsukki wrote:How about just not abusing the system deliberately?
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