steelwarrior77 wrote:Thanks man ;-D Just reading your AAR - great stuff - now is there any list of what buildings do and cost? Could not finde any...
Do difficulty changes or AI changes still apply to the same campaign?
Is there any profit in having more than 1 trade fleet in a tradebox?
Do prospectors also find ressources in Europe?
Uhm 1851 I received military controle of Sudwestafrika??? How come?
steelwarrior77 wrote:Thanks man - what is the special power of an expeditionary force?
I have built Gold mines in Chile - what do I have to do to gain income from them?
steelwarrior77 wrote:Not too sure, but the fun route goes via Austria in any case ...
What does that mean ;-D?
Does loyalty in colonies change over time, if I have military controle?
And thanks again ;-D
Contentment and population...in som,e provinces I have 95% and tsill the pop is indifferent - in others I have 65% and they are content - how does this logic work?
How does supply work in colonies - I build anchorages, supply depots - and have a trade fleet in the trade box - but still it seems there is fairly little supply arriving in my colonies...?
Do forts receive auto-garrisons in colonies - do not see any in the forts that I build...
?
steelwarrior77 wrote:Thanks ;-D
And more questions
What does a consulate do?
Can I not form a protectorate if another nation has a lot of CP influence?
How do I know, if a colony still has ressources to be dicovered?
In an uprising a fort of mine was captured - that is very bad actually - I thought forts defend my territory - so I have to keep units around all the time?
And military expeditions keep on failing - even though I have 2 infantry units...?
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