thebull0425 wrote:Question about AI.
I lost Norfolk, but put together any army to retake it. But out of nowhere a confederate corp rails in and defeats me. I have ships off of Norfolk and never saw the confederates do this until I land and attack. I only ask because it seemed like a reactive move.
thebull0425 wrote:Well the fleet sailed and did the distant offload in the same turn. They would have only known after it sailed and I landed.
Now, if they had a corp march to the sound of battle, then I get it. Just seemed strange.
On another note, how many divisions per corp typically. I've been going 3
How many regiments/ brigades per division?
thebull0425 wrote:Well the fleet sailed and did the distant offload in the same turn. They would have only known after it sailed and I landed.
Now, if they had a corp march to the sound of battle, then I get it. Just seemed strange.
thebull0425 wrote:On another note, how many divisions per corp typically. I've been going 3
thebull0425 wrote:How many regiments/ brigades per division?
thebull0425 wrote:...especially when generals are not active for offensive action.
thebull0425 wrote:One question, why when it says one turn, does it typically take two? If I have a full queue of units being built, will that delay the build time?
thebull0425 wrote:8<
Another thing, why do I even build river units when I can't stop the confederates from transporting troops along it when I have all the choke points covered
thebull0425 wrote:So I have been balancing what I have built, but I wonder if early on I should have focused on infantry right off the hop.
Gray Fox wrote:As to the build time for units, if you Control+left click a city, you get the menu for all the structures located there. Some of the structure menus have an entry like "land units constructed" or the same for naval units, with a number. Is this the total number of those units that can be built without causing delays? I put a Marine unit (75 days to build) alone in a region that had a number of 6 and the unit was going to be completed in 72 days. I've always wondered what the numbers mean.
ArmChairGeneral wrote:Imagine a wagon that can travel from the region with a depot out to wherever it needs to go. If the wagon can reach the region in 15 days or less, that region's wagons and structures can receive supply from the depot. In Clear weather and Clear terrain, the imaginary wagon could travel three regions. In Hills and Mud a wagon cannot even travel one region. (This is literally how the supply engine works, by creating ghost wagon agents to determine whether supply can flow.)
Rail and River supply distribution are handled with an extra layer of rules, but still within the overall framework of notional wagons.
Gray Fox wrote:In addition, supplies cannot transit through regions with less than 26% friendly Military Control. Also, enemy units in the intervening regions stop supply flow, so crush those raiders.
Mickey3D wrote:And the destination region if not farther than 5 regions from the source.
Mickey3D wrote:If ennemy unit is alone.
Users browsing this forum: No registered users and 7 guests