Rod Smart
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Fri Sep 11, 2015 3:10 pm

jstu9 wrote:Ok, I have played 3-4 more turns.

3) and I'm thinking maybe the lost likely is they just bought a bunch of supply wagons?


Or took empty supply wagons out of the stack.

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Captain_Orso
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Fri Sep 11, 2015 3:23 pm

You are only playing against Athena right? Why don't you just load the Union side and check the situation. Then you might know what the actual situation is and not have to guess.

Also, you can turn debugging and supply-verbosity--I'll have to post the second part later as I have that info at home--on and look at the hosting log. There you will get a report of every can of Nassau Ham sent and received from and to every two-horse town on the map.
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jstu9
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Sat Sep 12, 2015 1:13 am

Late Oct 1863:

First the good news...
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I took DC!

The bad news...

I'm losing everywhere else. And taking DC was very bloody and costly. There were 5 long bloody battles over a couple months. I won the first one and last one. They won the 3 middle ones and I lost ~15 NM. So, I'm now up to 146 NM and they are at 62. I lost count but I probably lost 75k men. I pretty much went all in for DC. Everybody is now in DC or on their way to DC except for ASJ with ~1500 pwr in Kentucky and ~1200 pwr stack in NO.

The seemingly aimless ways they had led to them attacking everywhere. They are pushing from Arkansas and into Louisiana. They pushed me out of Bowling Green and they have all sorts of units in South carolina. I did take Atlanta and Savannah back before I sent Joe Johnston back towards DC.

The last I posted I said they were getting supply in DC. So, I did what Captain_Orso suggested. I wasn't quite sure how they were getting supply but they were getting supply. They had plenty of supply from somewhere. Then the next turn Reynolds (~3000 pwr) moved south to Port Tobacco on Blue. I didn't even notice him at first. Left Butler with ~5500 pwr in DC so I attacked. Of course that 3000 stack came back to DC.

Now to figure out how to get them to surrender.

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Captain_Orso
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Sat Sep 12, 2015 4:05 pm

Mea culpa :( , I forgot that I was going to follow up on my post yesterday, sorry.

To get the fullest supply distribution information in the !HostLog.txt file do the following:

  • Turn on debugging by either of the following:
    [INDENT]- Go into the Main Menu -> System -> Set Error Logging to "On".
    - Manually edit '..\{installation folder}\CW2\Settings\General.opt' and set the 'FullDebug' variable to '1' (without the apostrophes).[/INDENT]
  • Create a text file in '..\{installation folder}\CW2\Settings\' named 'SupplyVerbosityOption.opt'[SUP]1)[/SUP] with the following content:
    [INDENT]// Supply Verbosity.
    // Execute a turn and open the !HostLog.txt file,
    // you should get plenty of information.
    Verbosity_Supp = 1[/INDENT]
  • It is not necessary to delete the file when you don't want to generate the information; simply set 'Verbosity_Supp' to '0' (without the apostrophes).
  • You must Quit the game after each turn execution, otherwise the supply reports will not be generated fully.


You will get hundreds of lines of information organized by the phases up supply generation and distribution, including where how much of which supply is generated and 'to' and 'from' where supply is distributed in each distribution phase. Simply search for the region names you wish to check and you will get all the information you need[SUP]2)[/SUP].

[SUP]1)[/SUP] It is not necessary that the file is named exactly this. You may actually give it any unique name you wish, but this name is unambiguous.
[SUP]2)[/SUP] The only thing supply debugging will not tell you is which path distribution is taking from the source to the target location. You will have to use reasoning to figure this out, but if you run across something you do not understand, post it with a good screen shot of the related section of the map before turn execution and I'll see if I might shed some light on the matter.
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jstu9
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Sun Sep 13, 2015 6:33 pm

From AGEWIKI which looks like its from the first AACW, but assuming it is still true...

Blocking Riverine and Naval Supply

For riverine supply distribution, which uses the riverine pool, distribution is blocked in water regions which have either an enemy naval unit, or are under the guns of a fort (with artilleries) or troops with positionned artillery (lvl 5+ entrenchments).

For oceanic supply distribution, the harbors won't be able to receive supply if it is blockaded, but forts alone, without some ships, won't blockade the harbor (you get an icon if the harbor is blockaded).


I think my situation with Washington DC falls in the oceanic supply. And the fort in Alexandria was not enough to block supply from coming in. I *did* get the blockade icon on some turns in DC but not on every turn.

I want to thank everyone for their comments and answers to my questions and thoughts. It was very helpful.

As you can probably guess, I did win the game a couple turns later when the US morale went to 60 (I think it was due to Johnston down to South Carolina beating up on some Union division).

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Gray Fox
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Mon Sep 14, 2015 12:52 pm

Good job!
I'm the 51st shade of gray. Eat, pray, Charge!

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pgr
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Tue Sep 29, 2015 7:32 pm

jstu9 wrote:From AGEWIKI which looks like its from the first AACW, but assuming it is still true...



I think my situation with Washington DC falls in the oceanic supply. And the fort in Alexandria was not enough to block supply from coming in. I *did* get the blockade icon on some turns in DC but not on every turn.

I want to thank everyone for their comments and answers to my questions and thoughts. It was very helpful.

As you can probably guess, I did win the game a couple turns later when the US morale went to 60 (I think it was due to Johnston down to South Carolina beating up on some Union division).


Bingo... oceanic supply is NOT blockaded by forts. You need ships. A bit of a flaw if you ask me. It is really bad with NO. A union player can just sail past the lower Mississippi forts, take NO, and still get oceanic supply even though forts Jackson and Saint P are in CSA hands.

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pgr
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Wed Sep 30, 2015 7:45 am

I'm just getting in on this one....but I love a good tactical discussion! I'm going to take it from the top, the December 1861 situation. It seems you correctly diagnosed the situation between going after DC for the VP capital hit or going for cutting off and trying to maul the Yankees in HF.

As of that turn (61 late December) there are some advantages for going after DC immediately... Butler is horrid, and for some reason, the Yankees look like they aren't dug in yet. So if you could get everyone in a big stack, lead by Jackson, you might have knocked Butler out of the region. Of course the disadvantage is that Jackson is out of place, and the weather is horrid. All things being equal, going after the HF force would have been my choice.

Why? First, would be simpler to starve a force in HF than in DC because you don't have to deal with the oceanic supply issue. (HF's depot is drawing overland from DC and Baltimore, and taking Leesburg and Fredrick would block the path.) Finally, each enemy regiment you eliminate in battle nets you a NM point, so if you are able to knock out small forces, you should have a significant VP effect.

By the time you were in Summer 62, I probably would have ceded to your urge to go a raiding up the East Coast. As a choice between assaulting a very dug in DC, or attacking somewhere else...I would chose somewhere else. It seems like you could have detached a 3 or 4 division corps, and still have DC bottled up. Assuming you didn't have much in front of you, a corps under, say Jackson, probably could have just marched up the coast bagging towns between Philly and New York, and in the process racked up some nice VP and NM gains (denied the USA resources from those cities....which would be significant), and perhaps forced the DC garrison to do something.

Of course, that's my take. Clearly your DC focus eventually payed off (although at a cost in the west). I'm assuming that when you finally got DC, you ended up bagging the whole Union army there? If that's the case, you probably still have the advantage locally, and you're probably better off staying concentrated and sending an army up the coast to try to get to New York (taking cities on the way) rather than dispatching forces to retake bits of what you lost.

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Captain_Orso
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Wed Sep 30, 2015 7:52 am

You guys are right, Prince George, MD (Washington D.C.) does get naval supply.

The reason naval supply cannot be blocked by forts or intervening naval combat units is because of its mechanics, it does not trace a path. Basically each harbor which can use naval supply is checked for surplus supplies. Then each harbor which can use naval supply is checked for needing supplies. Then the code start distributing from harbors of the first group to harbors of the second group within the constraints of the naval pool by simple subtracting from the one and adding to the other.
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