I have only just discovered this game and downloaded the demo the other day but I can undeniably say that the grahics/artistry in cretaing the look and feel of this game (from menus, GUIs, map, units etc) absolutely, comprehensively and undenaibly just CREAMS all over the vast majority of efforts brought to us by other similar "serious wargame developers", many of which should know better by now.
These offenders include the majority of the stuff available at Matrix Games (I personally would take much pleasure in firing their entire graphics department responsible for perpetuating that tacky childlike multicoloured interface they have been using in a whole string of games, the most recent unfortunate casualty being Carriers at War), anything by John Tiller or Gary Grisby
![Tongue[1] :fleb:](./images/smilies/tongue[1].gif)
Thank you AGEod for showing up all these game coimpanies, many of whom have had YEARS to improve their work but have repeatedly failed to do so. I hope AACW seriously is a wake up call to all the other wargame developers that YES it is possible to make a deep serious wargame like AACW and give it a well co-ordinated cohesive professional look as well.
The most relevant and obvious comparison to AACW I can think of is Forge of Freedom.

Your graphics/aristry/GUI guys need a freakn award and I hope you have paid them well. Any smart game developer out there with half a brain would be smart to poach them from you.
Don't EVER have the guys at Matrix Games telling you how do do things (eg. don't EVER let them do your manuals!) and don't ever play down just how advanced and professional your product looks compared to even their own "flagship" games. You have made many of them look silly.
Again, thank you at AGEod for releasing a game, of the type I am interested in, with such a stunningly well thought out professional look and feel that literally looks decades ahead of the competition. I hope many wargame developers get their heads out of their @$$#$, take note at what you guys have done and finally start delivering the kind of graphcial quality in games that, in the past, they seemed to have treated with contempt.
Bullman