Jim Pfleck
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How to run away?

Sat Aug 08, 2015 6:06 pm

My opponent asked me this and I am not sure of the answer:
"e been trying to retreat both Grant and McClellan across the Ohio for several turns now and nothing. No naval forces blocking the way so I don't know why they won't go."

I am an ageod veteran but new to CWII and my opponent is fairly new to Ageod. He has Grant trapped in Paducah under siege (after Grant won the initial battle-when I moved back in to attack I forget the battle result but for several turns he has been stuck) and Little Mac crossed the river in to Louseville and cannot get away.

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Durk
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Sat Aug 08, 2015 7:08 pm

I am not positive this is your problem, but if Grant and McClellan are in the same region as a CSA force, then put them into Green/Green stance with avoid combat selected. This should allow them to escape.

seathom
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Sat Aug 08, 2015 9:19 pm

If Grant is inside Paducah and you have a stack besieging it, the only way I believe you can get him out is to click on the sortie from inside structure tab in the movement tab; however, you must move a relieving force into Paducah's countryside (don't move it inside the city) during that turn and then fight your way out of Paducah. I believe early on players complained of not being able to get units outside of cities, but it would be hard to move a big force outside a city that is besieged. You can try the Green/Green posture first because it would not be bloody, but I don't think it will work (although please post if it worked as I would like to know!). I also don't think you can park a naval unit on the river and then try to land Grant on it from inside the city, but it may be a Plan B if you try the G/G stance. You may also want to try to get Grant out of Paducah to a land tile first instead of crossing the Ohio immediately. It may take way longer than one turn to cross the river if Grant is low on cohesion and supply and has artillery in his stack and definitely don't forget to hit the evade combat tab.

Is Little Mac stuck inside the city of Louisville like Grant? I would need more info on why he cannot get away.

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Captain_Orso
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Sun Aug 09, 2015 2:26 pm

A stack inside the structure-location of the region must first exit the structure to be able to exit the region.

If you drag-n-drop the stack into a different region this will occur automatically. Conversely you can drag-n-drop the stack out of the structure-location and into the field of the region and then drag-n-drop it into a target. The results should be the same.

From what I understand, your opponent is targeting Grant's stack to move to a region north of the Ohio, and each time when it exits the structure-location it is attacked by the besieging force.

This can be happening from a number of different reasons:
  1. Grant's stack is in OP (Offensive Posture), which means it will attempt to attack any enemy forces it encounters during the move (which is probably not the case here, but... )
  2. The Union has <5% MC (Military Control) in the region and Grant's stack is in DP (Defensive Posture), in which case it will automatically change to OP with the same results as 1. .
  3. Grant's stack is in DP or PP but the besieging force is in OP, in which case every time Grant's stack leaves the structure-location the besieging force will attempt--and more than likely succeed--to attack Grant's stack.
Once a stack has been involved in a battle its movement orders are generally canceled, and unless it retreats it will remain in the region, so to exit the region the goal is to not engage in battle the turn the stack is to exit the region.

One can achieve this in a number of ways.
  1. Since there is a harbor controlled by the side attempting to leave the region in the region one could load the stack onto transports--drag-n-drop the land stack onto the transport's stack--and sail out of the region. If the besieging force has achieved entrenchment level >=3 and it has the Bombard Passing Ships SO (Special Orders) button pressed, this could be very costly to the transports and their embarked troops unless there are a lot of ironclad and gunboats to soak off most of the bombardment.
  2. If there were no harbor or no actual transports available one can still use the RivTP (Riverine Transport Pool) to move the escaping stack directly into a neighboring river region and then either sail away or simply land across the Ohio. I don't think the moving stack will be subject to attack by the besieging force in this case--unless it assaults--but I'm not 100% sure and in any case they will still be subject to Bombardment.
  3. Durk has already mentioned simply attempting to avoid combat. One thing to note is that the difference between DP and PP is that PP gives you an advantage at retreating from battle at the cost of greater losses compared to DP.
  4. The last possibility that I can think of would be to offer the 'sacrificial lamb'. Depending on the size of Grant's force one might break out a large brigade or even a division and leave it in the region in DP without orders to move. In this case the besieger might attack the 'sacrificial lamb' instead of the escaping stack, in which case they escape.
  5. One might actually raise the stakes and attack with the 'sacrificial lamb', which would increase the chances that the besieger is engaged in battle which the escaping force retreats.
  6. One last possibility, which I think Gray Fox came up with would be to break the escaping force into its constituent units, put them all into PP with the ECSO(Evade Combat Special Order) and hope the most of them get out.
  7. One might also combine 6. with the 'sacrificial lamb' ploy.

One further note, if a force attempting to move across a rive is engaged in battle while still moving across the river it will be handled basically the same is if they were moving across the river INTO the region. In other words they will be subject to invasion penalties. This is because, although logically forces would be traversing the river in smaller forces the game assumes that they are all moving at once in one big group. So if the stack is already 'in the river' it must return to fight.

Good luck to your opponent. He's going to need it.
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ArmChairGeneral
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Mon Aug 10, 2015 3:41 am

Also, no matter how he attempts to extract his forces or even if he just sits tight and surrenders, your opponent should not forget to destroy any structures he has built, like redoubts or depots so that they do not fall into your hands.

Another option he should consider is to play out the siege. If he has reasonable supply he might be able to hold out for several turns and get a relief force in. Especially if he is entrenched, commanded, the harbor is open and either a wagon or (better yet) a depot is present he might be able to fend off the siege for several turns if the numbers aren't much over 2-1. (He even has a decent chance of withstanding at least one round of assault.) A standard response is to attempt to cut off the besieging forces supply lines, which is probably going to be easier and more effective around Louisville than Paducah.

JohnPerry
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Wed Sep 16, 2015 6:58 am

It might be some problem and I am not positive towards it.

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