Ghostware
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Division and corp creation quesiton

Wed Jul 22, 2015 6:29 pm

I have started a new "Coming Fury Campaign" I learned about creating corps and divisions to get rid of command penalty's in the tutorials. So when the campaign starts (on the first turn) I notice General Beauregard has a penalty of 27 (18). So based of the tutorial I thought i would try and create corps and divisions underneath him to get rid of the command penalty. But the options to create corps and divisions is not available for the generals under Beauregard. what am i doing wrong?

Nico165
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Wed Jul 22, 2015 7:00 pm

You missed this event :

[ATTACH]34231[/ATTACH]
Attachments
corps.jpg

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Keeler
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Wed Jul 22, 2015 7:52 pm

You can't form divisions right away either. In time you will get an event allowing them. Depending on what activation settings you use, you need an active general to form a division.
"Thank God. I thought it was a New York Regiment."- Unknown Confederate major, upon learning he had surrendered to the 6th Wisconsin.

Ghostware
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Wed Jul 22, 2015 9:11 pm

Ok thanks, just curious where do you in game view the events like the screenshot that Nico165 posted?

Also as to General Beauregard at the beginning of the campaign, is it advised to leave him with a command penalty until divisions are available? or do you try and move forces out from under his control to remove the penalty until you can create divisions?

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Cardinal Ape
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Wed Jul 22, 2015 9:30 pm

You can take a closer look at the events in two different ways. You should see some parchment looking icons in the bottom right that you can click on. In the text messages for the turn, you can also click on any line with red text to bring up a more detailed explanation.

If you are playing against the AI they will attack Manassas before October. Don't move too many troops out before they do.

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FightingBuckeye
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Wed Jul 22, 2015 9:45 pm

There are two mentalities in doing either with tradeoffs either way. You could form a leaner meaner army by removing enough troops to get him under the CP limit. This means the troops that you do have will fight better, especially early on as the CSA will have a decided edge in leadership. The downside is that you'll have fewer troops in your army, so its easier to become overwhelmed and your general(s) will more readily yield the field after even a successful battle. Even keeping the troops in the same region under a different general isn't a foolproof plan as there's a chance that either of your stacks could be attacked in detail. The other option leaves them in CP penalty where they'll suffer up to a 35% loss in effectiveness. But they won't be attacked separately and numbers is its own quality.

I favor getting removing as much penalty as possible. Especially as I usually want to have forces in more then the two armies I start with. Just be careful you don't expose too many of your stacks to defeat in detail. Know what's visible to your enemy, likely places you could be attacked, and what's most important to you. Then build your stacks accordingly. And as the South, the best defense is a good offense so don't just sit back and wait to be attacked. Try to find places where you can attack successfully.

As far as the notifications, they're found on the bottom right.
[ATTACH]34232[/ATTACH]

Open them up and then click on the icons on the far left to either open up a battle report, scripted event, or take you to where the event in question occurred.
[ATTACH]34233[/ATTACH]
Attachments
2015-07-22_1443.png
notices.png

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FightingBuckeye
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Wed Jul 22, 2015 9:46 pm

Cardinal Ape wrote:If you are playing against the AI they will attack Manassas before October. Don't move too many troops out before they do.


Good point. A human might as well if you strip too many forces out.

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BattleVonWar
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Thu Jul 23, 2015 1:49 am

Part of the game that has had me very upset over the early game, is the attacked in detail you mention. Meaning in other words... if you have 5 Generals in independent stacks in the same region and get attacked. You can initiate 5 single combats. In 15 days this is an amazing concept to wrap your head around. I would rather see a limited number of combats in a region per turn. You can adjust the combat delay to try to stem this, though that changes other factors about the game. I have detached a Division to leave a province, it attacked though the stack set to attack was the primary stack not the divisional stack departing... This happens to me all the time. Making Micromanagement a headache.

FightingBuckeye wrote:Good point. A human might as well if you strip too many forces out.
For every Southern boy fourteen years old, not once but whenever he wants it, there is the instant when it's still not yet two o'clock on that July afternoon in 1863 ~~~

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loki100
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Thu Jul 23, 2015 8:04 am

FightingBuckeye wrote:There are two mentalities in doing either with tradeoffs either way. You could form a leaner meaner army by removing enough troops to get him under the CP limit. This means the troops that you do have will fight better, especially early on as the CSA will have a decided edge in leadership. The downside is that you'll have fewer troops in your army, so its easier to become overwhelmed and your general(s) will more readily yield the field after even a successful battle. Even keeping the troops in the same region under a different general isn't a foolproof plan as there's a chance that either of your stacks could be attacked in detail. The other option leaves them in CP penalty where they'll suffer up to a 35% loss in effectiveness. But they won't be attacked separately and numbers is its own quality.


must admit, I prefer the approach of dump everything in one stack and accept the 35% malus. The reason for this is the risk that a large ill-organised stack will hit select just one of your smaller well organised stacks and you can be all but wiped out.

In effect a stack with a notional 1000cp will have 650 effective cp with the malus (and also each element will only fire once), to keep within the early game cp limits you probably can't manage much over 4-500 cp (now these will move better and fight better but ...). That is quite a risk giving the stack targetting and selection algorithm in the combat engine.
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Captain_Orso
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Thu Jul 23, 2015 8:16 am

Both the Union forces in Alexandria and the CS forces in Manassas are locked for several turns before either can move. They both unlock at the same time, about mid-July. Before that time the players can rearrange the stacks freely.

BattleVonWar wrote:8<
I have detached a Division to leave a province, it attacked though the stack set to attack was the primary stack not the divisional stack departing... This happens to me all the time. Making Micromanagement a headache.


:confused: Wha....??? Could you please rephrase this more carefully please?

If you are defending in a region and plot to move a stack to outside of the region, if during turn-execution an enemy stack enters that same region, if your moving stack attacks the enemy stack, which is entering the region, then only because your moving stack is in OP, otherwise it could not attack.
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