Overparduffer
Conscript
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Replacement pool screen

Fri Jun 26, 2015 12:08 pm

This screen still confuses me. If I understand correctly the top number is the number of hits that need to be replaced. Then the lower left number is how many are available for replacement? And you only have to have about 10% of the top number? And what makes the top number turn red with an explanation point? Seemed like the other day my infantry had around 230 hits to be replaced and zero available but it wasn't red. I'm confused.

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Captain_Orso
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Fri Jun 26, 2015 6:20 pm

Overparduffer wrote:This screen still confuses me. If I understand correctly the top number is the number of hits that need to be replaced. Then the lower left number is how many are available for replacement?


The lower number is the number of replacement 'chits' you have in the pool of that type. A chit does not have a fixed number of hit replacements attributed to it, but the chance of the being exhausted. The chance is relative to the number of hits an element of that type may contain.

EG: a line infantry element (regiment) can contain up to 20 hits. There for each time a hit is replaced using a line infantry replacement chit a d20 (20 sided die) dr (die roll) is made. If a 20 is rolled, the chit is removed. This means that statistically you can use a line infantry replacement chit 20 times.

If an entire element has be destroyed 1 entire chit will be used to replace that element. There is no regard to whether that chit may have been used any number of times to replace hits.

Overparduffer wrote:And you only have to have about 10% of the top number?


You have to have >=1 chit in the required pool to replace a hit. Having more chits in a pool only allows you to replace more hits than you might considering that some chit(s) may randomly become exhausted.

Some people use 10%, some far less. I go with about 5% unless a campaign is about to get under way and I know I'll be taking heavy losses.

Overparduffer wrote:And what makes the top number turn red with an explanation point?


I don't know. What ever the mechanism is, it is not working uniformly nor completely logically. I would ignore the color.

Overparduffer wrote:Seemed like the other day my infantry had around 230 hits to be replaced and zero available but it wasn't red. I'm confused.


Pay attention to the number, that's all the really matters.
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BattleVonWar
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Fri Jun 26, 2015 11:13 pm

Overparduffer,

Play around with the mechanism a bit. After you've taken some losses, add 1 or 2 chits and see what sort of outcome you get. If you're satisfied with it. Remember if you add too many you can right the replacement the chit away.

(2 or 3 chits in any area tends to bring most my units weakened say a 1/3rd back up to full strength or close enough) but a bigger offensive may require more ... once you have the feel you should know what you more or less need after about 20 game turns. Have fun : ) turn off the feature if it irritates you
For every Southern boy fourteen years old, not once but whenever he wants it, there is the instant when it's still not yet two o'clock on that July afternoon in 1863 ~~~

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BBBD316
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Mon Jun 29, 2015 6:27 am

Yeah I still stuff this up especially as the CSA, I try to get 10% and this just means I am very limited in getting new troops as I just have to keep buying replacements.

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loki100
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Mon Jun 29, 2015 8:09 am

Captain_Orso wrote:...
I don't know. What ever the mechanism is, it is not working uniformly nor completely logically. I would ignore the color.



Pay attention to the number, that's all the really matters.


From PoN, and a lot of testing, I think the red number comes up when you have elements near to elimination, in other words a situation where a few more losses will see the element lost. So is a sort of warning that that particular pool urgently needs more replacement chits.

on the subject of element replacement (ie after its been fully destroyed), again from PoN, I came to the view that the more chits you have in the pool the greater the chance of this happening. My guess is that if you have a destroyed element, there is a % chance that any given chit will be consumed in its replacement, so if you only have 1-2 chits you only have 1-2 chances per turn.
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