Thu Jun 21, 2007 9:31 am
about disease, first it looks like it only affects cohesion... This is off, it should affect unit strength and cohesion.
Second there should still be specfic disease events, but also units number should trickle down with time, ie pumping replacements even when there are no battles :
I am fine with nominal regiment strength of 1000, but i think regiments, whether Inf or Cavalry, and arty batteries should lose 2% strength every turn, whatever you do.. this would mean constant strain on replacements, meaning either you pump all you got in replacements, or if you buy reinforcements, you will see your units shrinking regularly.
you would of course have exceptions : units inside a city or a depot for example. which means that during winter turns when you keep your units inside, you replenish them pretty well.
say you have a division with 10 inf regiments ( lets keep it simple ). its nominal strength is 10 000 men.
starting from the late march turn to the early november turn included, this units manouvers around : thats 16 turns in the wild. Without replacements available, and with no battle whatsoever, this unit will go from 10000 to 7 093 men in that time !!
I think that this is the major issue, players should be forced to arbitrate between reinforcements and replacements in a harsher way, with units number dwindling regularly to represent attrition (basic deseases, stragglers, desertion). This 2% reduction should affect numbers, not cohesion. Cohesion should be affected by special actions : marching, force marching, battles, etc...
I really think that the everyday attrition of units is the main feature missing in this game, of course we could create a detailed model and all, but I think my proposal has the advantage of simplicity.