There is a reason the CSA for instance didn't issue medals. They were all heroes... (that or a lack of metal :P )
EVERYTHING has a practical reason, even if it's seems outdated and stupid to us. To them or to whoever at that time they knew what they were doing or at least they thought they did. Things have evolved some. Though we've been fighting for tens of thousands of years. War is an art form, especially among the industrialized Western Nations in the past couple centuries. Men are in lined up in little boxes for a reason(they don't lose their guts and run so easy plus you can order them better) Little tight formations were terrible as artillery targets. Though I guess someone in their infinite wisdom thought it wiser than loose independent teams(like platoon units, very irregular and versatile) like you see in later years and with even more training are more effective than tight formations(of course they wouldn't survive MG fire or the highly accurate modern artillery fire) on and on and on. Everyone has accurate points.
Wonderful Conversation
minipol wrote:In regards to command. Image that the commander is at the center, and indeed 200 yards from a soldier in his line as GF says.
If that soldier doesn't hear the command, he will actually see what the command is by watching the soldier next to him or the unit commander.
If you visualize it: a command to kneel is shouted, he doesn't hear it, but he sees the men starting to kneel. What is he going to do? Right, kneel.
The command will go through the line like a domino effect, just like a route would.
The first soldier in the line who hasn't heard the signal will look at the soldier next to him who has heard it, and will act accordingly. Or as I said
to the commander. So yes, it is possible, but will resemble a domino effect.
That's where the game actually models artillery in a very good way. The unit's cohesion is affected by the cannons.
These units don't fight as well portraying the shell exploding, lines being broken, dead, wounded, in short, gaps in the line and thus communication.
Even fighting in woods which would seriously affect this command and communication is modeled because of the cohesion hits difference to walk and fight in certain areas.