Pocus wrote:I must say that Gray Fox hits some nails here. Merging an operational game with a tactical one, if we suppose it's possible (at least twice as much work compared to creating a game on only one aspect) poses problems. To progress in the operational game, you need to spend 75% of your time in the tactical module. Plus, it is easy to abuse it and win against all odds.
Cardinal Ape wrote:I don't know about the more recent Total War games, but the old ones I played never had multiplayer in the strategic level, only in the tactical. That was a real letdown for me.
plasticpanzers wrote:Forge of Freedom by Matrix does both now but not on the scale that AGEOD does with the strategy available in CW2. They have
released a tactical version of Forge of Freedom recently with no strategic option.
ArmChairGeneral wrote:Mixed games always kind of bored me, all the way back to Archon on my Atari 400 in the 80s. It was a kind of battle chess. In the end, it came down to being good at shooting with your manticore. There was no real need to be good at the strategic part because I could win at the tactical part every time against the computer, and most of the time against my sister or friends. Total War games reminded me of Archon every time I played them: it didn't really matter what I was doing on the big board, I could pretty much win every battle, so the strategic part of the game faded into the background.
I like to play strategy games, and I don;t like multiplayer computer games of almost any type, so for me AGEOD titles are great in that they don't distract me with battle cutscenes that break the strategic immersion I am looking for. For me (and tastes vary, I recognize I am a grognard) AGEOD games scratch my itch for the old Avalon Hill bookshelf games that I loved as a kid but never got to play because my friends thought they were boring and took ten hours to play. Not that a well done stategic/tactical game couldn't be cool, but I would rather see an improved AI for the game we have than a tactical component.
TLDR: What Fox said.
ArmChairGeneral wrote:Mixed games always kind of bored me, all the way back to Archon on my Atari 400 in the 80s.
ArmChairGeneral wrote: AGEOD games scratch my itch for the old Avalon Hill bookshelf games that I loved as a kid but never got to play because my friends thought they were boring and took ten hours to play.
Pocus wrote:I must say that Gray Fox hits some nails here. Merging an operational game with a tactical one, if we suppose it's possible (at least twice as much work compared to creating a game on only one aspect) poses problems. To progress in the operational game, you need to spend 75% of your time in the tactical module. Plus, it is easy to abuse it and win against all odds.
Pocus wrote:And how you would get back the end result in CW2? You would create a new scenario using the new data? I imagine very few people actually doing that, sorry.
Godagesil wrote:One of the first Civil War Games on the Grand Strategy level, the American Civil War or something like that, was a dual strategy and tactical game. The tactical battles were abstracted a bit, along the lines of some of the Napoleonic games. You would have cavalry, artillery and infantry markers that you could set up in a battle formation then move them around on a turn by turn basis to resolve the tactical battle. It seemed to take forever. As stated, the game will drag no and one. Not sure how old some of you are on here. I am nearly 60 and have been a gamer since I was 16 or so, starting with the original Blitzkrieg board game back in the late 1960's. I still have it, but computer games give you the luxury of not having to look as hard for a live opponent. I was out of gaming for a while, say about two decades, which began when I discovered girls, and I started gaming again when I got married. So gaming is very much time dependent and subject to other more primary interests...lol.
DrPostman wrote:CW2 is ultimate enough for me. I know enough elements are factored in
to make the battles as realistic as possible. I have enjoyed those games
mentioned where you micromanage regiments or brigades but that just
seems like too much work to add to a strategic level game.
1stvermont wrote:option to chose what battels [if any] you would want to fight would help with that.
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