Mon May 04, 2015 12:56 pm
Hi, I just wanted to rant a bit regarding a very frustrating aspect in the game. I bought CW2 a month ago after finallly updating my old laptop and some aspects of it have been very frustrating as an old AACW player. Particularly to see that the AI still has the same major issues regarding force organisation, namely a massive lack of division forming.
I tend to play the CSA and it has been maddening to see the Union have big stacks of 3000 or more CP but with just One or 2 divisions and tons of brigades. It makes their forces so much weaker. This is compounded by the fact that when one doesn't own the DLC, one cannot start the campaign in spring 62, which was in AACW the best way to get a somewhat fun experience and balanced game as a CSA player against the AI, because the force structure of the AI was already set and much better.
This has really frustrated me because it ruins the game : once divisions and corps are there, having an AI that doesn't know how to organize them sucks. To be honest some form of cheat "code" that allows the AI to generate default officers to create divisions everywhere (for no cost) would be much much better, it would just have a check at the beginning of each turn to replace a generic leader with a "named one" in any possible case.
Second problem, the AI just doesn't know how to attack adjust its routine around Washington, (btw I play with lieutenant difficulty, moderate detection and activation bonus and normal aggresivity). In summer 62 i went for a classic text book left swing with Jackson and Lee through Mongtomery, MD to get Baltimore and Annapolis, leaving Longstreet with 2000cps in Manassas and Holmes with 400 in Fredericksburg. Lee and Jackson each have 2000/2200. I can see this massive stack of 8 000 cps in Washington and 4000 in Alexandria, and they don't move. No big attack on Annapolis where Lee is stationed while Jackson occupies Baltimore. Worse than that, whereas the AI just waits and waits with its big masses, a steady stream of brigades arrives piecemeal at Annapolis (disembarking from boats), probably trying to concentrate in Washington and keeps getting annihilated... after 3 or 4 turns like this I just abandonned the whole area and retreated all the way to Culperer and Strausberg to try and get the AI moving. This is very frustrating because the AI had decent odds : a 6000/7000 CPs attack on Annapolis the turn after I had arrived would have been a touchy affair : with Lee + Jackson MTSGing I would have had around 4500 CPs not very well entrenched. Even if the Union lost, it would have hurt me making me consider retreating back to the south. By the way no Union force was remotely getting organised north of Baltimore, it felt like I could have walked all the way to Phila and NY....
I must be honest, I am really frustrated with this game : many interesting ideas (Regional decisions notably), but not much progress in the wargame itself. I know the AI will never beat me under normal circumstances, but it should at least be able to form a coherent army even with "cheat generals". To see stacks of 3* generals roaming around in the west or Transmississipi with 1 division and 4/5 or sometimes more brigades on the side just sucks. I had only one somewhate realistic battle with Grant/Halleck leading a 3 division force between Munfordville and Bowling green, otherwise I keep chasing shadows or wiping the floor with badly constructed stacks. And I have been careful not to "shock and awe" the AI, roleplaying some what, for example not attacking Louisville and Lexington, leaving my army of the tennessee in Bowling Green. With its detection bonus any semi apt AI should have taken Munfordville in force and camped itself accross from Bowling Green. Only in Missouri has the AI been somewhat active,sure sometime incoherently, but at least I can rationalise and role play what is happening : I have lost and retaken Jefferson City and Rolla a few times, even Springfield once, I have taken Bloomington with partisans, etc.. The war is fluid and fun in this area, but got the west and the east are really stuck, I can't find a way to make the AI do something probably partly because of its very very bad force structure : It sees a stack with 3 divisions and no command penalty and won't attack it despite having the equivalent of 8 or 10 divisions because it just won't build them and then consolidate them into corps..
And to think that I would have to buy the DLC to get the workaround of the Spring 62 scenario where the Union's forces structue gives it the ability to move is maddening.
Really some cheat codes should be enforced just for the AI to help it structure its force :
- generic leaders to help form divisions every time there are more than 2 units of the same type (applies to infantry and cavalry, normal artie being "seen" as infantry ad horse arty as cavalry)
- annual or semestrial "C&C cleanup" where the AI is allowed to instantaneously move its leaders around to reorganise its forces (say in the middle of winter, make the troops concentrate in depots and make the AI organise its leadership coherenlty (at least by AI standards).
really that force structure issue has, as you can see, frustrated me to no end.
I hope something can be done.
/ Rant.