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caranorn
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Mon Jun 18, 2007 8:32 pm

Ok started a new game the correct way with identical results. Also started a game as the Confederates and also got the 4* Grant and Scott's in Richmond... I'm 100% certain I patched the game after your more recent post saying an error had slipped into 1.046.
Marc aka Caran...

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blackbellamy
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Mon Jun 18, 2007 8:42 pm

csa 61 camp still getting 2 usa leaders 2nd turn with clean acw install and latest patch from http://ageoddl.telechargement.fr/patch_AACW_v1.046_beta.zip

uni_Alias.ini shows

$uni_CSA_Ruggles = 817
$uni_CSA_Whiting = 818

$uni_USA_Scott4 = 508
$uni_USA_Grant4 = 509

but mdl_Alias.ini shows

which is right?

$ldr_USA_Scott4 = 243
$ldr_USA_Grant4 = 244

$ldr_CSA_Ruggles = 508
$ldr_CSA_Whiting = 509

veji1
AGEod Guard of Honor
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Mon Jun 18, 2007 9:50 pm

Pocus, I have sent you a save where it seems that problems persist with the enable/disable divisionnal command command.

gbs
Colonel
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Mon Jun 18, 2007 10:07 pm

Yes. I still get Grant and Scott as 4* general in Richmond on turn 2 or 3. Also, The addition of DivHQ=0 in the settings\general file doesn't seem to have any effect on existing games as advertised.

Thales
Conscript
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Mon Jun 18, 2007 10:11 pm

Cavalry units are still unaffected by cohesion modifiers. The starting setup of the 1863 CSA full campaign can be used to confirm this:

Locate T.H. Holmes' stack in Arkansas (he's a dispirited leader). The cavalry unit in the stack has 80 maximum cohesion, and if you remove it from the stack it still has 80. However, all other units gain 5 maximum cohesion if you remove them from the stack.

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Primasprit
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Mon Jun 18, 2007 10:12 pm

caranorn wrote:Ok started a new game the correct way with identical results. Also started a game as the Confederates and also got the 4* Grant and Scott's in Richmond... I'm 100% certain I patched the game after your more recent post saying an error had slipped into 1.046.

I can confirm that.
Strangely the event seems to fire correctly but the savegame shows that not the UID 817 and 818 is saved (Ruggles, Whiting) but the UID 508 and 509 for Scott4 and Grant4.

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Franciscus
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Mon Jun 18, 2007 10:44 pm

I can also confirm Grant and Scott on the 2nd turn April 61 as CSA with 1.046 (You know, it's kind of funny to get Grant, in all his full 4* glory, ready to serve the South in Richmond :niark: ).
But I noticed that the new HQ rule seems to work OK at least in my pet scenario, Shiloh, permitting some useful combinations of units in divisions. Although one bug that I seem to recall seeing mentioned a while ago happened: when disbanding a brigade to free his leader (Bushrod Johnson, in this case), I got individual regiments (and with anhistorical names: 1st confederate, 2nd, etc) that would never recombine again to a brigade, even when inside a new division. Is this intended ?

Keep on the great job, Pocus :hat: . I believe that this new HQ rule and some mopping up of a few bugs will transform AACW from a good game to a truly great game !

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Doomwalker
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Location: Confederate held territory in Afghanistan.

AI under 1.46

Mon Jun 18, 2007 10:51 pm

OK, Athena is very sneaky under the new patch. I have given her FOW advantage and am playing on Hard, but the third turn part is what got me. Her she is in Queens NY.

Image

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Doomwalker
Brigadier General
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Location: Confederate held territory in Afghanistan.

Two for 1 Special

Mon Jun 18, 2007 10:58 pm

Also I am receiving two of this guy, one in DC one in Cincinatti.

Image

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Stonewall
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Mon Jun 18, 2007 11:06 pm

The problem with Union leaders popping for the CSA and the weird 2-stars in Washington for the USA is that the leader events are coded wrong. Each of the new leaders added by event in 1861, 1862, 1863, and 1864 is coded using the wrong unit name. They are coded using the model name (ldr), not the unit name (uni). I have corrected these files and made them available for download here.

Simply unzip the contents of the zip file to your AACW/ACW/Events folder and select 'yes' when promted to overwrite.

This is not an official correction, but it works...for now. :)

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Doomwalker
Brigadier General
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Location: Confederate held territory in Afghanistan.

Visual Confirmation

Mon Jun 18, 2007 11:11 pm

My God the Johnnies figured out cloning. Notice that my Grant is in DC.

Image

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Franciscus
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Mon Jun 18, 2007 11:35 pm

Stonewall wrote:The problem with Union leaders popping for the CSA and the weird 2-stars in Washington for the USA is that the leader events are coded wrong. Each of the new leaders added by event in 1861, 1862, 1863, and 1864 is coded using the wrong unit name. They are coded using the model name (ldr), not the unit name (uni). I have corrected these files and made them available for download here.

Simply unzip the contents of the zip file to your AACW/ACW/Events folder and select 'yes' when promted to overwrite.

This is not an official correction, but it works...for now. :)


Well, Stonewall's fix seems indeed to correct Grant and Scott CSA bug. But I noticed another small bug: On the April 61 scenario, the tooltip over the create division button is in french (pic attached).
Attachments
french tooltip.JPG

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LMUBill
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Tue Jun 19, 2007 12:46 am

Doomwalker wrote:Also I am receiving two of this guy, one in DC one in Cincinatti.

Image


When you combine them do they avoid battle twice as much? :niark:

LAVA
Sergeant
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Tue Jun 19, 2007 12:53 am

Dictionary.com Unabridged (v 1.1) - Cite This Source
di·vi·sion /dɪˈvɪʒən/ Pronunciation Key - Show Spelled Pronunciation[di-vizh-uhn] Pronunciation Key - Show IPA Pronunciation
–noun

9. Military.
a. (in the army) a major administrative and tactical unit, larger than a regiment or brigade and smaller than a corps: it is usually commanded by a major general.


Shouldn't a division include a general and more than one brigade as a minimum... for example, two brigades?

Ray (alias Lava)

kentul01
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Tue Jun 19, 2007 1:21 am

so far i really do like the new feature with this patch. i have noticed however, that when the game says that a general is availabe for a command, thats dosent neccessarilly mean that turn. other than that no issues.
the one thing that is causing some headaches is the very slow way generals earn promotions. unless its a massive battle, most of my leaders never get any more seniority.

AndrewKurtz
Posts: 1167
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Location: Greenville, SC

US Divisions Not Active

Tue Jun 19, 2007 3:43 am

Since 1.045, on the first turn of the July 1861 scenario, the US Divisions 1-5 are not active. Prior to 1.045 they were active.

Is this as intended or should they be active.

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Primasprit
Posts: 1614
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Tue Jun 19, 2007 7:51 am

Stonewall wrote:The problem with Union leaders popping for the CSA and the weird 2-stars in Washington for the USA is that the leader events are coded wrong. Each of the new leaders added by event in 1861, 1862, 1863, and 1864 is coded using the wrong unit name. They are coded using the model name (ldr), not the unit name (uni). [...]

This explains everything....
I checked the events too, but overlooked that uni/ldr thing. :bonk:

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saintsup
Captain
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Tue Jun 19, 2007 8:17 am

Pocus wrote:As for the leaders portraits, we believed it looked cooler to show an officer image (the HQ portrait) and not black faces... What do you guys believe? This was done on purpose, really !


I agree

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Pocus
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Tue Jun 19, 2007 8:19 am

What is strange is that I fixed the issue and uploaded the new patch, but to no avail. Perhaps a caching problem, the server presenting you with the first file. I will redo one anyway.

Fixed the french tooltip issue.

About single-brigade division: yes, this is a liberty taken. This would be more a nuisance than anything for the players and AI anyway. Not that it is worth to use a division for something that can be done by simply agregating a leader with a brigade: it costs 4 CP and you pay some assets.

I believe the divisions are not active because they contains a leader which has a strat rating of 3.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

swang
Corporal
Posts: 47
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Tue Jun 19, 2007 9:08 am

A possible suggestion to slow down the a-historical , make it so that you can only get division enabled if you are active? (if too annoying to program Athena, you can make it player only, but the number of divisions needs to be smaller, IMHO.)

Also, are you going to have corps limits and/or creation costs?

goodwood
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Location: Toongabbie Vic Oz

Tue Jun 19, 2007 9:19 am

g'day again Pocus does the last 1.46 build still have generals sherman and grant turning up Wasshington, southern grants and duplicate generals?
Happily Grumpy:siffle:

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Pocus
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Tue Jun 19, 2007 9:24 am

I will upload 1.047 to be sure (theorically the bug is fixed but for a reason unknown you are still downloading the old file).

Divisional Command is only available if activated.

About corps: Corps are restricted implicitely by the number of armies. Now perhaps the number of corps which can be created is too high for a given army, but things start to be tricky here. For example the AoP had at a moment 9 corps I think...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
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Location: Lyon (France)

Tue Jun 19, 2007 9:51 am

Public Beta Patch 1.047 now online:

http://ageoddl.telechargement.fr/patch_AACW_v1.047_beta.zip

Fixed the erroneous generals appearing yearly.
Division picture now show the general on main map.
Fixed some wrong data for the 62 campaign.

The key to still play with Divisional HQ has been renamed to RemoveDivHQ, which is set to 1 by default (if not present in the file).

To continue an old game with divisions being formed with HQ, edit the general.opt file and add the entry RemoveDivHQ = 0
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

veji1
AGEod Guard of Honor
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Tue Jun 19, 2007 2:31 pm

How can one bump up the number of divisions allowed under the new patch for each side ?

Thanks for the answer.

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Pocus
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Tue Jun 19, 2007 3:20 pm

you can tweak in the scenario file the line which is either 0|0|24 for the CSA and 0|0|48 for USA, the best way being to do that by editing the XLS files, if you want to do serious modding ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Primasprit
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Tue Jun 19, 2007 3:28 pm

Pocus wrote:[...] the best way being to do that by editing the XLS files, if you want to do serious modding ;)

If the new DB would be available... :innocent:

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runyan99
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Tue Jun 19, 2007 3:59 pm

Major influx of generic Union generals in 1.047 I notice.

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Carrington
Captain
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Tue Jun 19, 2007 4:16 pm

One significant change in gameplay: Divisions HQs used to sit in the capital until mobile, then generally get railed to their assigned front.

This was a nice way of requiring some degree of pre-planning which front got the most attention. Though the division mechanism was somewhat clunky, this particular effect was pretty good and will be missed.

AndrewKurtz
Posts: 1167
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Location: Greenville, SC

Tue Jun 19, 2007 6:19 pm

Pocus wrote:I believe the divisions are not active because they contains a leader which has a strat rating of 3.


I always assumed all five divisions where active the first turn to allow the recreation of First Manassas. But that was an assumption.

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Franciscus
Posts: 4571
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Location: Portugal

Tue Jun 19, 2007 10:56 pm

I do not think that this has been mentioned before, but in 1.047 we get an "army HQ" icon in armies (and not the picture of the general), although in corps, divisions or commands with leaders we get the leaders picture instead (the exception seems to be a command with a leader embedded in a brigade, in which case the icon is the one of the unit that is embedded with the general). Is this WAD ?

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