Cardinal Ape wrote:I really don't like the idea of these small settlements affecting NM. I believe it would put too much focus/significance on them. It would be a huge change to game balance.
Mickey3D wrote:I- Is there a lot of example of towns utterly whipped out in Civil War?
Cardinal Ape wrote:Definitely agree on the loyalty. I could even see it have an affect state wide.
Mickey3D wrote:Was it destruction of the infrastucture (depot, iron works, arsenals, ...) or complete destruction of the town to the ground ?
minipol wrote:I don't have a problem with how it's implemented now.
If we do go with a NM penalty, I think you should only get a NM penalty when raising towns loyal to your side.
Orphan_kentuckian wrote:In my current PBEM I ordered my militia unit to destroy the Rolla depot...the next turn they had destroyed the whole town. While I agree being able to burn settlements should have a penalty, ordering a depot destroyed is far from the entire town being put to the torch. If a penalty is put in place, this should be fixed also as I would receive a penalty for something I did not order.
Smitzer52 wrote:Other effect that "razing" a city should have is raizing a harbor with it. Mostly because it looks weird to have lvl.1 harbors on map without cities.
Orphan_kentuckian wrote:In my current PBEM I ordered my militia unit to destroy the Rolla depot...the next turn they had destroyed the whole town. While I agree being able to burn settlements should have a penalty, ordering a depot destroyed is far from the entire town being put to the torch. If a penalty is put in place, this should be fixed also as I would receive a penalty for something I did not order.
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