bommerrang wrote:hattrick - I suppose our game is busted unless a 'hotfix' can be implemented.
Cardinal Ape wrote:Without the intervention of other forces or another back-up plan the defeat should carry with it the possibility of a total surrender.
Cardinal Ape wrote:As a long time player of Europa Universals I would like to go on the record: Combats resulting in a ping-pong like effect suck ping-pong balls.
AndrewKurtz wrote:Is there any historical example of this in the war? In what battle did a major army attack, lose and then completely surrender?
Too true!
AndrewKurtz wrote:Is there any historical example of this in the war? In what battle did a major army attack, lose and then completely surrender?
AndrewKurtz wrote:Is there any historical example of this in the war? In what battle did a major army attack, lose and then completely surrender?
Mickey3D wrote:piecemeal exfiltration is too much tactical for the level of the game.
Rod Smart wrote:Civil War tactics were based on Napoleonic tactics
Perhaps you've heard of Waterloo
Gray Fox wrote:Yes, if we ignore all of military history and focus exclusivley on the four years of the CW, then we can ignore any other reality. Unless it happened within our shores and between April 1861 and April 1865, it just wasn't possible.
tripax wrote:An alternative solution, if one is needed, would be to create an "Exfiltrate" RGD which increases evasion (and maybe increases speed) for a unit in passive. Alternatively, it could increase MC by 5% assuming all units in a region are passive. Either of these could be done at some cost to fighting ability of the force (for example lower cohesion, temporarilly reduce command points provided by generals, or temporarilly reduce stack generals' strategic scores).
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