I have gone through several of the Youtubes/basic tutorials/manual and a few other items already available via the Forum... Some things were well explained and I may have missed a few things. Enlighten me if if you would please:
1. March to the Sound of the Guns. This seems to be a hairy area. I do not often achieve this, or do not recognize when I am achieving it. It happens often when I don't want it to or I have no clue to make it more likely. Various suggestions say, put on your Rail? Do you also Sync your movement as set on? Posture? The manual states you have to be adjacent and CP will matter I think. I am not sure precisely how to master this portion.
2. Unit Composition. Some say all Inf, some say all Arty. I tend to mix them... Seems the game doesn't benefit small artillery either? What gives about unit composition? What is your ideal?
3. Riverine movement??? I only have intercepted one or two Riverine Transports vs Athena. She got her butt handed to her in that. Although mine were never intercepted even when I went through dangerous territory? Do Gunboats/Ironclads really sink units transporting themselves or are they somehow immune if not using the distant transport option? Cause the manual is conflicting about this?
4. Cavalry, WHAT? Huh? I don't know what I am doing with Cavalry. As far as running real fast to do something real distant, it seems underrated and under powered. The historical Cavalry Charges of the Civil War are not in this game for me so far or I'm not aware how to use them. My Partisans, and irregulars going about the countryside burning rails and raping/pillaging do the job cavalry usually did. Cavalry evaporates near Infantry or artillery. Also! If you set it not to engage I haven't quite grasped what advantage you get from it at all? So far this part really escapes me, enlighten me if you will. P.S. The only thing I've done with Cav is capture distant artillery and supply boats a few times from Athena so far.
5. Navy, I rarely see a ship sunk. Engagements are rare, and supply cut off are rare. I do notice a lot more probability with a leader involved. Aside though, what am I missing?
6. Mass Stacking: I noticed that despite the Corp System, synching my units to arrive on time well, that doesn't always turn out right. In fact quite often it doesn't for me. I noticed when I created a Monster Stack I totally obliterated my objective in my last game after several synced attacks. What gives about this? Size trumps everything in the end?