Rod Smart wrote:because I had to look it up:
http://www.gettysburg.stonesentinels.com/ConfederateMar/Ross.php
Ross's (Georgia) Battery (The Sumter Artillery, Company A)
One Napoleon
Three 10 Pounder Parrotts
One 3 Inch Navy Parrott
One 12 Pounder Howitzer
Gray Fox wrote:It's been a while. I'm not sure of the proper name. It was the board game that covered about 2 square meters of map space.
http://en.wikipedia.org/wiki/Terrible_Swift_Sword_(game)
I guess it was Dunnigan and Simonsen, not Grigsby. I played so many back in the day.
cody31a wrote:First let me start by saying that I am very new to the game. Playing the Grand Campaign (slowly) and learning something new with every turn. And loving it!
Forgive me if this question has been asked before (I've searched the forum and not found it) but in my current campaign, playing as CSA, I have taken Alexandria and plan to leave Longstreet's Corp there to fortify and entrench, daring the Yankees to come on over and say hello. I am building a coastal gun and wonder if I can place it in Longstreet's trenches. Would having such an immobile unit prevent a possible retreat of the Corp? I don't want to trap my Corp there, stuck to an immovable object. Or would it retreat with the rest of the stack?
By the way, this forum is a wealth of knowledge, so thanks to all who post here.
Captain_Orso wrote:I would generally advise against putting any artillery, which you wish to use to bombard passing ships, into a stack with a leader, because if the leader becomes un-activated, that battery will not bombard.
If Longstreet is entrenched to level 3 or greater you can put the battery into Longstreet's stack and then immediately drag it off into its own stack in the same region thus maintaining the entrenchments which Longstreet has already built. And if you really want to give your battery every chance possible at doing damage, put a supply unit (2 elements should do) into the Coastal Artillery's stack to add 10% effectiveness.
Do not forget to give the battery the Bombard Passing Ships SO!!, and while you're at it, you might as well give the same SO to Longstreet so that when he is activated his entire corps will also bombard.
Of course if Longstreet's corps does have to retreat out of the region there is a good chance that your Coastal Artillery will also be put into retreat although they will not likely get far. The only way to get around this is by building a redoubt or fort and putting the Coastal Artillery, and of course your garrison, inside it. Then they will never retreat.
BTW: What the game is representing with 'Coastal Artillery' is emplaced guns such as Dahlgrens:
BTW2: Depending on how much you want to invest in Norfolk, if you do build a fort or a redoubt you might also consider putting a battery of Columbiads instead or in addition to Coastal Artillery into your fort/redoubt. They bombard nearly as good--Coastals have better detection rating and will probably hit even passing brigs--plus they fight if your fort is assaulted or being besieged.
Captain_Orso wrote:I would generally advise against putting any artillery, which you wish to use to bombard passing ships, into a stack with a leader, because if the leader becomes un-activated, that battery will not bombard.
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