Pandur
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Noob questions, Serbia scenario

Fri Mar 27, 2015 11:02 am

hi there, got the game 2 days ago or so and have 20 hours in it :P i am learning the ropes.

after the tutorial and the non tutorial tannenberg scenario, i played the serbia scenario as central powers, i won minor victory, but i think that is cause i did not have any garision in belgrad and nish. i read about the need to do that, to get the objectives counted if i have bad alignment only later on. i had 100MC so i just moved on, was lil mindless. anyways, serbia folded nicely for me.
some questions came up while i play, i read a lot in the manual yet i could not answer all. i tried to get help in the steam forums, but that was hopeless :D

so i come here. love the game, had to put 1 positive review for TEAL and 1 for DLC on steam. game didnt had so many reviews.

1. the AH "army" commander, the one with the unpronounceable name, no doubt hungarian, he has the trait to lead "romanian" forces(i play not randomized), does that mean he as hungarian can not lead hungarian troops?

2. i have 2 corps with mixed nationality, with polish/czech and so on. is the corpscommander of the mixed unit qualified to lead it? i did put this 2 corps into the GHQ, as the GHQ commander has "multinational commander" i hope this made sense.

3. just to make sure, does the "multinational leader" trait of the GHQ pass down to the 2 armies as i think it does? means the AH commander can in this case lead any nationality?

4. it dose not say so explicit in the manual, but it would be logical,... does MC of a region also manipulate its supply throughput? you would think that if i have 35% control only it would be harder to push supply through than at 100%. or does it not matter as the manual would suggest? i found myself sitting and caping regions up to 100% to make sure i get max supply throughput(i have easy supply off). is that necessary?

5. for the best of my ability i can not rly figure out how to use "syncronize movement" how is it supposed to work? i can not coordinate 2 corps in different regions with it,...so how it it supposed to be used? if you can sync "armies" and "GHQ" only, i am not sure how to put it to use. i never had 2 armies on the same region, my GHQ was somewhere in between to keep both in command. either this command is pretty limited or i dont see how to use it properly.

6. same with "delay movement". when i try to delay the fastest mover, to meet up in the same region with another corps in an adjacent region, to attack together into this 3rd region, i cant get it done. is this not how it is supposed to work? maybe i do it wrong.

7. the game use "australian" international tag for austria. it say GER for germany but AUS for austria, it should be AUT... AUS is australia :P must be an oversight?

i will play more these days, i am sure i come up with more questions :D i just post em here and not make a new thread for each thing.

hope you guys can help me out, cheers

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Durk
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Sat Mar 28, 2015 4:27 am

Welcome to the forum.
I do not know the answer to all your questions, but please find my understanding below

1. the AH "army" commander, the one with the unpronounceable name, no doubt hungarian, he has the trait to lead "romanian" forces(i play not randomized), does that mean he as hungarian can not lead hungarian troops?

Leaders can always lead units of their own nationality even if they have the ability to lead others.

2. i have 2 corps with mixed nationality, with polish/czech and so on. is the corps commander of the mixed unit qualified to lead it? i did put this 2 corps into the GHQ, as the GHQ commander has "multinational commander" i hope this made sense.

GHQ ability only applies to units he commands directly, in my understanding. The corps commander needs similar ability. One way you can check this is by looking at the 'out of command' penalty. See if by placing the Polish or Czech unit into the corps changes this value of command penalty.

4. it dose not say so explicit in the manual, but it would be logical,... does MC of a region also manipulate its supply throughput? you would think that if i have 35% control only it would be harder to push supply through than at 100%. or does it not matter as the manual would suggest? i found myself sitting and caping regions up to 100% to make sure i get max supply throughput(i have easy supply off). is that necessary?

Until you have 50% control, it does matter. But a regular unit in the region helps push supply. Once at 51% no penalty.

5. for the best of my ability i can not rly figure out how to use "syncronize movement" how is it supposed to work? i can not coordinate 2 corps in different regions with it,...so how it it supposed to be used? if you can sync "armies" and "GHQ" only, i am not sure how to put it to use. i never had 2 armies on the same region, my GHQ was somewhere in between to keep both in command. either this command is pretty limited or i dont see how to use it properly.

Synchronized movement in this game is not simple, an army will sync with any corps in the same region, but not adjacent regions. That is, they must start together. That is the key.

6. same with "delay movement". when i try to delay the fastest mover, to meet up in the same region with another corps in an adjacent region, to attack together into this 3rd region, i cant get it done. is this not how it is supposed to work? maybe i do it wrong.

Not sure I understand, but I think delayed movement applies to when battle occurs, not when movement occurs. If you are trying to coordinate units from adjacent regions the best thing to do is move the army, then let the corps 'march to the sound of guns' if a battle occurs. If no battle, then let the corps join the army the next turn.

Pandur
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Sat Mar 28, 2015 9:07 am

@Durk
thank you very much for your insight, helps a great deal!


Leaders can always lead units of their own nationality even if they have the ability to lead others.


so if i understand that right, any AH general can lead Austrian and Hungarian units? only the minorities(czech, polish, and so on) in the AH empire need seperate abilities to command for full effect?


One way you can check this is by looking at the 'out of command' penalty. See if by placing the Polish or Czech unit into the corps changes this value of command penalty


interessting, where do i see this number? or do i look at the command points? like a unit that would need 6 cost to lead, needs "more" cost to lead if "out of command"?

Until you have 50% control, it does matter. But a regular unit in the region helps push supply. Once at 51% no penalty.


i was thinking it does influence, good to know!

Synchronized movement in this game is not simple, an army will sync with any corps in the same region, but not adjacent regions. That is, they must start together. That is the key.


when it works does it reflect in the travel time displayed? do i need to use it on the corps and army? basically how do i see if it works before next turn?


a new question;

it so happened i play the east from secenario, 10 turns. i defended a city with a weakish corps, ~300pwr. they where in "defend/hold at all cost" positure. i wanted to get the bonus for terrain and entrenchment.
now what happened, a russian unit moved into the region, but not in offensive posture. next turn i found it sitting there. there was a river they did cross. i hoped to defend to get the bonus of the river too.

now what happened there? does that mean if the attacker does not attack me while in the move, he in fact has crossed the river unopposed now? if the attacker goes to offense in the next turn, i would still get bonus for terrain and entrenchments, but where did the river go? did the enemy in fact cross the river i wanted to defend at unopposed?

EDIT:

when the turn plays out, i see the enemy stacks move, depending on if the area is on the screen or not. but as soon as the turn is done i have no idea what enemy unit moved where and in what direction. is there any reference to a "last knowen" direction a unit took that i have spotted? sometimes i find new enemy counters in regions and have no idea where they are going, although i would be able to see it, if the stack would be on screen while the turn plays.

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Lindi
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Sat Mar 28, 2015 6:53 pm

only a small answer for you.

Leader HA can't lead Hungarian troop without malus if you not have abilite. You have abilite for leader with Austro-hungarian, so this leader can lead hungarian troop. Any leader of country can lead without penality normal troop. But in normal if I good read you only need have one leader with the abilite in the army or Corps for all corps can lead all troop in the minor country in this nation.

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Durk
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Sun Mar 29, 2015 2:21 am

See Lindi's response, above, for this leadership and nationality.

(One way you can check this is by looking at the 'out of command' penalty. See if by placing the Polish or Czech unit into the corps changes this value of command penalty
interessting, where do i see this number? or do i look at the command points? like a unit that would need 6 cost to lead, needs "more" cost to lead if "out of command"?)

When you look at the panel on the far right when you click on a formation, the command will be 100% if you have enough leaders or the unit is a corps near an army in control of GHQ. If the number is in red, say 25% red, then your have a command penalty.
But yes, look at command points to solve this, but cost to lead unit is the same.

(Synchronized movement in this game is not simple, an army will sync with any corps in the same region, but not adjacent regions. That is, they must start together. That is the key.
when it works does it reflect in the travel time displayed? do i need to use it on the corps and army? basically how do i see if it works before next turn?)

You need to click on the sync movement on all corps and the army you wish to lead. Then you move the army only. You should see that the corps have followed the army by clicking on them and seeing they have a plotted movement even though you did not move them. Incidentally, you will also see the time of the army and each corps planned movement.

(a new question; it so happened i play the east from secenario, 10 turns. i defended a city with a weakish corps, ~300pwr. they where in "defend/hold at all cost" positure. i wanted to get the bonus for terrain and entrenchment.
now what happened, a russian unit moved into the region, but not in offensive posture. next turn i found it sitting there. there was a river they did cross. i hoped to defend to get the bonus of the river too. now what happened there? does that mean if the attacker does not attack me while in the move, he in fact has crossed the river unopposed now? if the attacker goes to offense in the next turn, i would still get bonus for terrain and entrenchments, but where did the river go? did the enemy in fact cross the river i wanted to defend at unopposed?)

Depending upon your delayed combat setting, a force may be in a region for several turns before combat occurs, but if the force crossed the river to attack and does attack, you will gain all bonuses even if the battle is the next turn.

(when the turn plays out, i see the enemy stacks move, depending on if the area is on the screen or not. but as soon as the turn is done i have no idea what enemy unit moved where and in what direction. is there any reference to a "last knowen" direction a unit took that i have spotted? sometimes i find new enemy counters in regions and have no idea where they are going, although i would be able to see it, if the stack would be on screen while the turn plays. )

Turn on the replay function. While it is a bit clunky in this game, it will show you the movement direction of your opposing forces.

Pandur
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Sun Mar 29, 2015 6:09 am

When you look at the panel on the far right when you click on a formation, the command will be 100% if you have enough leaders or the unit is a corps near an army in control of GHQ. If the number is in red, say 25% red, then your have a command penalty.
But yes, look at command points to solve this, but cost to lead unit is the same.


you mean the brown panel that shows up to 9 elements when i select a corps for example?
when i have a command penalty displayed in the box i thought it is cause i put to many units in the stack. like i exceed my command points of the leader? than it turns red and shows me 5% penalty per 1 point over my maximum.

You need to click on the sync movement on all corps and the army you wish to lead. Then you move the army only. You should see that the corps have followed the army by clicking on them and seeing they have a plotted movement even though you did not move them. Incidentally, you will also see the time of the army and each corps planned movement.


ah ok now it makes more sense, so it is basically a "follow" command, i can make corps follow an army from one region to the next? but i can not syncronize if they are not in the same region? is that right?

Depending upon your delayed combat setting, a force may be in a region for several turns before combat occurs, but if the force crossed the river to attack and does attack, you will gain all bonuses even if the battle is the next turn.


i play with like medium delayed combat, but you say the game remembers that the stack crossed a river, even if it attacks a turn or two later and(!) crossed the river in defend posture?

Turn on the replay function.


thanks i guess that will do the trick, clunky or not, i need that information :D


thanks for your time to type this up, the manual explains a lot but leaves a lot of questions still.

Pandur
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Sun Mar 29, 2015 6:37 am

i am sorry for the double post;

this is about "seniority";

when i have a corps with a 3** general with 90 seniority and a corps with a 3** general with 100 seniority, why do i find the one with 90 seniority is leading the 2 corps stack? i see that once in a while, why is that? i can never say which general will be in command of the stack unless i try it out so far.
i thought if they are the same "rank" the one with more seniority is in charge. but not so all the time?

about promotion;

i got the text that i can promote a general. i go to the general, he has 3 stars. i click "promote" and a sound plays, he is still 3 stars. i am able to click again, sound plays again, he is still 3 stars? i dont know what happens there?

Pandur
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Mon Mar 30, 2015 2:30 am

i am sorry for the 3rd post in a row, but i play it a lot and the questions are piling up here :D

i started the full 107 turn campain, and one thing stoped me dead in the tracks. setting up a command structure. i tried to set up 1GHQ/CiC per theatre, and attach armies to it. and i failed. i read all there is in the manual about it, very sparse info.
any tips for this? with no GHQ/armies i can not create large enough stacks to fight in a theater.

several questions;

- how many armies can 1 GHQ have?
- how many GHQ can i have per theater per nation? is it 1 per nation per theater?
- what means "the stack is already a army or an army" ?
- how do i even find officers that can be a GHQ, is there a officer list or something? i have a hard time clicking all stacks looking for 3 stars where the button light up.


and why do i get NM and VP loss for promoting an AH officer over a GER officer. does the game want me to redeploy a german to be GHQ for the austrians? does the game want me to mix and match the nationalities? will this get worse with the turks? like i have to promote a dude in turkey when i need a leader in austria now? how is that supposed to work?

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Durk
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Mon Mar 30, 2015 3:43 am

- how many armies can 1 GHQ have?

GHQ can have all the armies within range.

how many GHQ can i have per theater per nation? is it 1 per nation per theater?

Two for Germany, one for everybody else.

- what means "the stack is already a army or an army" ?

Just what it says, you cannot make it a new army.

- how do i even find officers that can be a GHQ, is there a officer list or something? i have a hard time clicking all stacks looking for 3 stars where the button light up.

If I understand correctly, you only want one GHQ. Most 3 star officers can become one if you promote them.


and why do i get NM and VP loss for promoting an AH officer over a GER officer. does the game want me to redeploy a german to be GHQ for the austrians? does the game want me to mix and match the nationalities? will this get worse with the turks? like i have to promote a dude in turkey when i need a leader in austria now? how is that supposed to work?

Each nation needs its own GHQ with an officer from that nation.

Please repeat any questions not answered.

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Durk
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Mon Mar 30, 2015 3:50 am

Pandur wrote:i

i got the text that i can promote a general. i go to the general, he has 3 stars. i click "promote" and a sound plays, he is still 3 stars. i am able to click again, sound plays again, he is still 3 stars? i dont know what happens there?


3 stars is as much as a general can be. Promotion for three star generals are nothing you control. I changes their number in seniority from, say 89 to say 75.

Pandur
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Mon Mar 30, 2015 5:01 am

i am not sure i understand all you said, let me check.

- how many armies can 1 GHQ have?

GHQ can have all the armies within range


does that mean i can have unlimited armys attached to a GHQ? i want to know how many armies i can attach to 1 GHQ befor it is "full", or can i have unlimited?

- how do i even find officers that can be a GHQ, is there a officer list or something? i have a hard time clicking all stacks looking for 3 stars where the button light up.

If I understand correctly, you only want one GHQ. Most 3 star officers can become one if you promote them.


i want 1 GHQ per theater, right now my austrians get overrun by russians in galicia and i have no GHQ or army there. and i can not figure out how to set it up. i have 1 GHQ+3 or 4 armies in balkan theater, but that doesnt help me in galicia right now. it is turn 3 or 4.
every 3 star general in galicia can NOT become GHQ, so i can not attach any armies :(

and why do i get NM and VP loss for promoting an AH officer over a GER officer. does the game want me to redeploy a german to be GHQ for the austrians? does the game want me to mix and match the nationalities? will this get worse with the turks? like i have to promote a dude in turkey when i need a leader in austria now? how is that supposed to work?

Each nation needs its own GHQ with an officer from that nation.


yes that is what i wanted to do, but the game told me i get VP and NM loss for appointing an austrian in austria?


- the manual did not say anything about gold and silver star generals. is a 2 silver star lower than 2 gold stars? what do the colours mean?

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Durk
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Mon Mar 30, 2015 5:39 am

Yes, unlimited armies attached to a GHQ. It never gets 'full.'

As the Austrians, you must decide where to focus, Russia or Serbia. Only one can be done. This is a penalty of the Austrian side.

The penalty for appointing an Austrian I do not understand, hopefully someone who knows is reading out thread. Same with colors? I did not notice.

Pandur
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Mon Mar 30, 2015 2:45 pm

ah the fog clears a bit there :D the manual said nothing that i can only have 1 GHQ for all of austria but 2 per theater for germany? this is steep :D
how in heavens name should one find that out if not asking? :D

- is there a drawback when i redeploy my one austrian GHQ throgh the theaters to raise armys? i mean i got to have armys in other theaters? if not iam toast.

- another thing, i noticed a trend, in fact less seniority is more? the ones with less seniority and same rank are all ways no1 in a stack. pretty confusing... .

- when i move my fully rested fleet for a few fields, like from wilhelmshafen to baltic shipping box, the cohesion is at 10% when they arive, what am i doing wrong? the enemy can travel much longer with less cohesion loss? what is my mistake?

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Durk
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Tue Mar 31, 2015 4:06 am

A well positioned Austrian GHQ can handle both Serbia and Russia, by the way.
No need to redeploy you GHQ to raise armies, just to keep them in command control.
I think the seniority issue must be based upon two stars versus three stars. Three stars trumps two, two trump one. This is my guess as to why you are seeing what you are seeing.
Not sure about fleets. Likely your are traversing poor weather.

Pandur
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Tue Mar 31, 2015 7:47 am

thank you Durk, you help me out a lot here. the manual answers some stuff, quiet a bit actually, but while playing so much comes up that is not in the manual.

A well positioned Austrian GHQ can handle both Serbia and Russia, by the way.


how do you mean? between belgrade and the AH-Russian border, even at the start of the game, its at least 20 to almost 30 regions in between. how can 1 GHQ have all that in command? i see that impossible so far.
when i select the GHQ and press "shift" i see its command range, and compared to the distance we talking about the command range is tiny in my eyes.

i raised 3 or 4 austrian armies now around galicia, and than moved the 1 austrian GHQ i have, to serbia and made two 3 star generals to an army although i dont have the forces there yet to fill the stack. so now i have armies in serbia and galicia/russia. i only have 1 GHQ for austria but its seems thats the way it is.

that is what i did so far.

No need to redeploy you GHQ to raise armies, just to keep them in command control.


i would love to, but without GHQ i get no armies on other theaters?

I think the seniority issue must be based upon two stars versus three stars. Three stars trumps two, two trump one. This is my guess as to why you are seeing what you are seeing.


no mate by now i am positive it is that way. 2 star/1 seniority is higher rank than 2star/999 seniority. and i was wondering why the faceless generals have 250+ and up to 999 seniority. they are unexpirienced and "loose" seniority as they gain progress. i get the system now :P i can say who is in command before i combine two generals, that is all i wanted.



- About fleets, i have no idea how to use them. i know how to combine the stack and move it ovcourse, but while i got things going and kinda under control now at land so far, i have no idea what i should do at see.
i tried keep GB out of the war for some time, failed quiet a bit, they moved 5% to entente each turn, joined on turn 4-5 or so. japan is enemy too. i feel like i have to do something on the see or they starve me to death, but i have no idea what.

i send my u boats to the atlantic shipping box, they sit there with almost no cohesion, not sure if it has any effect, they use most cohesion on the way to get there. the atlantic blockade is up at lvl1 still. i dont rly know what to do with it. i feel like when i pack my whole fleet and go to the atlantic box, i arive with minimal cohesion, and the grand fleet come and just kill my fleet. i think that is no good idea.
while i know some rules and have some sort of judgement when acting on land now, i have no idea what will happen when i send a stack of ships out. its like rolling a dice literally, i dont want to loose em but sitting in port they have no use either.

what would be the most important things my ships should do? i know "break the blockade" and "sink eny merchant vessels" but i mean what would be a decent approach to tackle this 2 problems?

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Durk
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Wed Apr 01, 2015 5:41 am

Well see, already you know more about this game than I do.

As Austria you do need to decide whether to focus upon Russia or Serbia. Serbia is an obvious choice as this frees your command structures for the Russian Campaign.

I do hope someone else steps in on your seniority issue - I have no more ideas.

About fleets - I am still working on this myself. As the Central Powers I try to use my raiders. I switch the German main fleet between the Baltic and the North Sea. I send out subs, coastal areas only to start with until I get better subs. But I am pretty much in the dark with you.

Pandur
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Wed Apr 01, 2015 6:26 am

I do hope someone else steps in on your seniority issue - I have no more ideas.


no more issue with this rly, try it out yourself, combine 2 generals and see what happens. when you combine 2 generals with same amount of stars, the one with less seniority is in command. it works exactly opposite to what i expected but after i saw that for being "congratulated for action against the enemy" makes a general loose seniority it all makes sense now. 999 seniority is a green horn and 1 seniority is the most seniority there is it seems.

About fleets - I am still working on this myself. As the Central Powers I try to use my raiders. I switch the German main fleet between the Baltic and the North Sea. I send out subs, coastal areas only to start with until I get better subs. But I am pretty much in the dark with you.


i found out my subs where still coastal subs, thats why they lost all cohesion when i pushed em out to the atlantic box. i made sub tech lvl2 yesterday, only 1 unit upgraded so far, not sure how long upgrades take.
i did not had any success with ships so far, only lost some in the world sees. even when i move em in fair weather it cost a ton of cohesion. anyways since i am clueless about thips, i do build none. i build a lot of subs, that is it so far. rest are land units. i hope the subs will at least work for me.

say i ordered new subs "after" i got sub tech lvl2, they still show up as coastal subs? is the upgrade thing automatic or how do i upgrade them? 1 unit upgraded by itself, the other dont so far?

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