Gray Fox wrote:Artillery have the same effect no matter where they are in the stack.
Artillery loose in the stack take 1 CP per battery.
Artillery in an artillery Division or a mixed Division take only 4 CPs.
A Division with 17 combat elements can take more hits and still fight than a Division with less than 17 combat elements.
So, over 5 loose artillery batteries take up more CPs than a Division with artillery. A mixed Division with combat and artillery elements has fewer combat elements than a Division without artillery. An all artillery Division just doesn't get targeted in a stack with combat Divisions. Combat elements target the guys in their face with the bayonets and not the artillery in the distance.
donagel wrote:Minipol, I think what he is asking is if putting all artillery in a divsion is optimal in the game but this is not what happened in the Civil War, then isn't this a problem in modeling the period?
I am curious as to what the AI does? If it were optimal to put artillery in a division, would it know?
Smitzer52 wrote:Hmm, your description of garrison use and militia training is new to me. I am usually too lazy to use those "trainers" and just build line units, but nice tactic, must save resources.
Gray Fox wrote:The enemy will thank you for not giving 100%.
I was a soldier for 21 years. What gamers call min-maxing we call survival. The fact is trained militia beat plain militia. Big guns trump small guns. Anything that can be organized, can be done.
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