Sun Mar 29, 2015 3:47 pm
It takes 1 turn, not 1 day.
Some things in the game just come down to game mechanics. In reality it took about 4-5 days by train from New York City to Saint Louis, Mo. But that would break with the game's paradigm by moving multiple region in 1 day.
Leaders are allowed to use Strategic Redeployment, because they represent single persons or a person and possibly a hand full of staff personnel who would be able to ride on public, regularly scheduled trains. In the game, when using Strategic Redeployment, your leader(s) actually remains stationary until the end of the turn. Then the the game checks if there is still a valid railroad path from the starting location to the terminus location. If not, the Strategic move is canceled and your leader hasn't move an inch. If there is, the leader is basically simply picked up and dropped into the new location.
If you wanted to move more people at one time than could be put on a regularly scheduled train, you would have to arrange to have more cars hung on the train. If you exceeded the limit of what a single locomotive could pull, you would have to have a trail put together specifically for your purpose, or several trains, depending on the number of troops and their equipment.
Railroads during the era also did not pass through large cities. One rail line entered a city from one side and another excited from the other side, without rail lines ever actually meeting. In fact in some states there were actual laws against this being done, to prevent any one railroad company from monopolizing a city.
This meant that if you needed to traverse a large city with a large number of troops you would not just need to get enough trains together to move from city A to city B, but from B to C, and C to D, etc. and in each large city the troops would have to dismount and march to the next station before getting aboard again. So in the game to rail from New York to Saint Louis with troops it takes just over 2 turns, or 4 weeks, to represent these difficulties, but also to stick to the minimum of 1 region per day movement.
Historically there were some movements of corps size formations over a distance of my hundreds of miles, Longstreet's move to Chickamauga, Hooker's move to Chattanooga. Originally the game allowed for one Strategic Move per turn of non-leader force, but it was determined that event that was being abused, with entire armies disappearing from eastern Virginia to suddenly appear in western Tennessee, fight a battle and then suddenly return to eastern Virginia. So this was discontinued.
