Conhugeco wrote:This is an excellent idea for a thread. Many seemingly little changes are being made to the game which may add up enough to significantly alter play balance.
I've played the 1862 scenario as the Union against the AI at normal settings, and was not quite able to keep to the particulars of the historical timeline. I was, however, able to win the game in early 1865. I would probably do better in a second run through.
Dick
jimwinsor wrote:The new streamlined division-forming rules will help speed the game up in the early going, I think.
Mike wrote:I agree. As it is now, I don't see it possible to match the '62 gains, especially against a human opponant. It may indicate play a play balance issue. It will be born out with testing.
Conhugeco wrote:
but if we find out that a Union player can never/rarely win by early '65, or a Confederate player hold out until then, wouldn't you agree that there may be a problem somewhere?
For example, you say that the fall of Nashville, Memphis, and New Orleans so early in the war was a bit of a fluke. What does this really mean? Maybe that early Confederate leadership was not as vastly superior to the Union's than common knowledge would have us believe? That the leadership was there, but the organization wasn't developed enough to exploit it? That there is some crucial logistical element that prevented the Confederates from making the right moves and allowed the Union to make the right ones? Or could it really be just pure dumb luck, a fluke, that the Union's captured three of the largest cities in the Confederacy in the first year of the war? You get the idea.
denisonh wrote:For who? I think that the CSA being able to form divisions sooner will make the AI that much more difficult (not to mention PBEM opponents).
I worry that the CSA advantage in more corps commanders early will be "ahistorcially" be reinforced by early formation of division structures (not really in the CSA until after the 1861 campaign season historically).
I think the game had it right before the change with the USA having divisions and no corps early, with the CSA having corps and no divisions (had to create them and it wasn't really available until later in the season).
jimwinsor wrote:Well, don't forget there is a cost to be paid now for div forming ($10, 1mp, 5ws).
In fact, I begin to wonder...lets say you want to simply reorganize brigades between pre-existing divisions. Ie, one div has two sharpshooters, the other zero, so obviously you would want one transferred over.
Well, under the old system, this was no big deal.
NOW however, because you have to break a div down to get at the SS...this means you'll have to pay the cost above to reform the div after the transfer!
Indeed, some organizational flexibility has been taken away under the new system, it looks like to me.
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