Hi Miguel,
I have played the great campaign against the republican AI with the last patch 1.02 RC1.
I have really enjoyed my game and I have noticed a few things.
1. I confirm that there are 2 leaders called Solchaga with the same statistics.
2. I have not seen any general (or colonel) Moscardo in the great campaign until june 1938, but this officer is present in the Ebro scenario.
3. I have found a bug with the event "Get italian destroyers" : it appears a first time, you can play it and get the destroyers. Then, it appears a second time, but you can't get any boats anymore.
4. I have accumulated a huge number of engagement points : in june 1938, I have 731 EP. There is no real shortage of EP in the game for the nationalists (according to me). Maybe could you reduce the number of EP given to the nationalists ??
5. When you press F7 or F6 (I don't remember), you can see the enemy relative ground combat power of the enemy. I have noted that the relative combat power of the republican was around 50% of the nationalist combat power (it was even 34% in june 1938) during my game. When I look at the Ebro scenario which starts in june 1938, the relative combat power of the republicans is far much greater. Is the AI really building all the units that it should buy during the great campaign ? It seems very weak in front of Franco's army.
6. The AI succeeds in creating a front in the north, but it doesn't succeed in creating a front elsewhere : Madrid is held with a good force, but there is not a continuous front from Madrid to the mediterranean coast.
7. The AI doesn't use well the bombardment decision : it strikes empty regions very often.
8. There is no report of the republican AI using the convoy RGD in the sea box.
9. The AI plays some RGD rising its national morale at the start of the great campaign, but it lets its morale dropping very quickly later without playing these specific RGD again.
10. The description of the decision "Get more rail equipments" is still false : the nationalist gets only half the amount of rail points and the cost displayed is wrong.
11. When I press the shift key passing the mouse on a RGD card, some descriptions of the effects of the cards are not complete : mainly all the RGD relative to air power (bombardment, night attack, air superiority, air defense,...).
12. I have discovered that the unit could move during harsh weather without readiness losses. Is it intended ? I played with historical attrition.
I'm very impressed by all the work done and this game is really interesting. Thanks for all your work.