Thu Jan 15, 2015 1:47 pm
1. Ditto.
2. Depending on the difficulty level, you can get up to 45% blockade with your squadrons. You should of course aim for the highest level you can get, which usually takes 4 or more of the eight ship blockade squadrons in each blockade box. The CSA will eventually get a raider steam frigate or two and you should have enough escort firepower in the shipping lanes box to escort your merchant ships or the CSA will gradually pick away at them. Also, if you build all of the ocean going transports that you have and put them in the shipping lanes box, they will add to the amount of money and WS you get every turn. This also seems to work for the CSA. So I try to get all of the transports up and working by the end of 1861.
If you keep at least one transport for amphibious assault duty, then you can dedicate one Division with at least one Marine element to taking out coastal forts from the CSA. The forts by the Carolinas are the easiest to attack. One cannot be reached by land movement and so cannot be easily reinforced by the CSA. Put Grant directly in command of the Division in October 1861. He will be ready for promotion to 3-star after the first assault. I then switch in Lyons to Division command under Grant as stack leader. This gets Lyons promoted to 2-star for future Corps command after the next assault. Then Grant will have enough seniority to get that sixth Army command in 1862.
You can build 16 river/coastal transports in PA. I use these for any invasion of VA so that the ocean transports can continue to bring in cash and WS in the shipping lanes box. If you send the partial blockade squadrons (those with less than 8 ships) to a port and leave them there in P/P, then the other ships in the squadron will slowly be added as long as you have enough of the necessary replacements. A naval engineer in the port will speed this up.
I'm the 51st shade of gray. Eat, pray, Charge!