Tue Nov 25, 2014 10:27 am
Well, the agent on von Kluck is the Force Attack one, so it deprecates in 4 turns anyway but has a peculiarity: its 'depth search' is 3, meaning it can target at anytime the next 3 objectives in its list, so this is less predictable as you may think, as the first target will be Bruxelles OR Lille OR Amiens. Now it does not make weird things, as to reach Lille, chances are that you need to crush Bruxelles, but this will slightly alter its course.
If the leader dies, the agent is removed. It is in 'limbo', not killed but not affected to anyone. There are many possible improvements on Agents, but so far the possibilities offered by what is coded made happy enough the betas. You can indeed imagine that with agents additions and removals with events, you can program historical moves, what if and then weave interactions between leaders (only add agent C if leader X has reached objective Z, etc.).
For reference, this way of coding the AI is what is used in Operational Art of War, except that everything is done with that in OPART, whereas in AGE Engine, the basis is a large code base of 'generic AI'.

Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."