(With apologies, this thread has parts that unfortunately deal with the four letter word...math.)
One of the factors in calculating the "to hit chance" for fire or assault combat is called the Total Command Modifier (TCM). It is the difference between the stack and unit leader values of the offender and defender and looks something like this:
[(stack commander offense value x 0.05) + (unit leader offense value x 0.03)] = A
[(stack commander defense value x 0.05) + (unit leader defense value x 0.03)] = B
TCM = 1 + A - B
Now if everyone is a 3-1-1 (or a 6-6-6), then A equals B and the factor has no effect, since the calculated "to hit chance" is then multiplied by 1. However, taken to extremes, a military genius stack commander with straight 6's and a unit commander protege with the same:
[(6 x 0.05 = 0.30) + (6 x 0.03 = 0.18)] = 0.48
versus an unfortunate pair of 3-1-1's
[(1 x 0.05 = 0.05 + (1 x 0.03 = 0.03)] = 0.08
gives a TCM (1 + 0.48 - 0.08) of 1.4 for the offense and a TCM (1 + 0.08 - 0.48) of 0.6 for the defense.
What do the numbers really mean? Even your best leadership against their worst only has a modest overall effect. For a hypothetical "to hit chance" of say 40%, the best leadership differential you can hope for would change the chance by 16%:
40% x 1.4 = 56% for your attacking unit or 40% x 0.6 = 24% for a unit attacking you.
Note that a Division alone would gain a greater "to hit chance" by just having a more senior "stack commander", even if he is a 3-1-1 and not a designated Corps commander for an extra + or - 0.05 to the TCM.
"If you find yourself in a fair fight, then you've done something terribly wrong."
Bearing this military axiom in mind, if you attack their best leaders with your best then you will need to use superior numbers or something else to win, because the leaders will simply negate each other. Good luck!