SeaWolF K
Conscript
Posts: 10
Joined: Sat Apr 28, 2007 4:22 pm

Sun Jun 10, 2007 5:18 pm

Playing April 61 and have selected the 66% naval setting as the Union, but my ships are still using supplies....

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sun Jun 10, 2007 10:17 pm

richfed wrote:
- My blockade runners seem to get nailed quite easily - usually - even using the "evade" command. Perhaps this is by design.


Since the last tweak from 1.03 to 1.04, I've noticed a difference, and it doesn't really seem to be much of a problem in my opinion. My runners get intercepted about 1/2 to 1/3 as often as they did before.

User avatar
will b
Conscript
Posts: 18
Joined: Sat Apr 21, 2007 7:58 pm
Location: Outer Banks, NC

Sun Jun 10, 2007 11:10 pm

SeaWolF K wrote:Playing April 61 and have selected the 66% naval setting as the Union, but my ships are still using supplies....


I've noticed that it's not a 'sticky setting' and you have to reset it everytime you open the program, even if you're playing a saved game.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 12:40 pm

Hey Pocus,

On the Mex units in the replacements, they will show up after France has invaded Vera Cruz. I would send you a save, but I am net'less right now at home, and don't have AACW installed here at work.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 1:21 pm

Also, when starting a new 1861 April campaign both sides are spending reinforcements to build up start units. The CSA is hit the hardest of the two with something like 15 elements going to fill these units. I stopped counting and taking screenshots at turn 9. Should I post the screenies here or start a new thread in the Tech section?

User avatar
Asa
Posts: 134
Joined: Thu Apr 05, 2007 7:38 am

Mon Jun 11, 2007 2:16 pm

Pocus wrote:We are also in search of a French-speaking man of goodwill to do the translation in French, this will save me sometime for others things.

:gardavou:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 2:58 pm

will b wrote:I've noticed that it's not a 'sticky setting' and you have to reset it everytime you open the program, even if you're playing a saved game.


fixed, thanks. Do you still get a supply consumption in the boxes with the option on?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 3:01 pm

Doomwalker wrote:Also, when starting a new 1861 April campaign both sides are spending reinforcements to build up start units. The CSA is hit the hardest of the two with something like 15 elements going to fill these units. I stopped counting and taking screenshots at turn 9. Should I post the screenies here or start a new thread in the Tech section?


CSA has to spend replacements to refill units at start yes, but they got many every turn for free too. You are speaking of CSA replacements for CSA units I gather, not MEX ones?

This is not a technical bug, so keep posting here please.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 3:02 pm

Asa wrote: :gardavou:


thanks!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 3:06 pm

Doomwalker wrote:Hey Pocus,

On the Mex units in the replacements, they will show up after France has invaded Vera Cruz. I would send you a save, but I am net'less right now at home, and don't have AACW installed here at work.


trying the 63 scenario I don't have that... anybody got the situation as Doomwalker? I would need a save showing the issue.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Wilhammer
Captain
Posts: 198
Joined: Tue Mar 14, 2006 8:59 pm

Mon Jun 11, 2007 3:21 pm

I patched to 1.04, the invasion of Veracruz, I think, happened during 1.04beta, and as of this weekend with 1.04 official, I get MEX units to pay for.

I am the Yankees in the long campaign.

Me too at work - I can send a save tonight.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 3:38 pm

Hopefully my internet will be back up tommorrow and I will be able to get you a save on the Mex units in replacement window.

As for the replacements getting sucked up at start. The CSA is getting hit extremely hard by this. I spend all my resources at the beginning of each turn just trying to keep up. As stated above after 9 turns of elements going to pre-positioned units, I just gave up. I never saw any free elements for the CSA, and trust me I would have known because, after spending all my resources the next turn the boxes are back at 0. On the other hand, playing as the USA I get several turns of free replacements and militia, as noted by the message listed in each turn. Also, I see the change in the boxes when it gives me the message. Both sides are being played from the April 1861 scenario.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 3:51 pm

On a diferent note. Would the changes to the naval units affect the land vs land attacks on forts? I started a new April 61' game, and it took the CSA 3 turns to take Ft. Sumter with its single battery of guns.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 3:55 pm

If you run the april campaign, begining with 2nd turn you get the message: Regular and Militia replacements received. If you check the RPL page, you see you get a total of 15 RPL (6 regulars, 6 militias, 3 cavs). This should continue until september, but decreasing in number. This is not enough to fill all units, but this is done on purpose.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 3:56 pm

Doomwalker wrote:On a diferent note. Would the changes to the naval units affect the land vs land attacks on forts? I started a new April 61' game, and it took the CSA 3 turns to take Ft. Sumter with its single battery of guns.


Fort artilleries rise from 6 to 8 hits, but the Fort Sumter one has only 2 hits to start with. Another bonus is that they get one added protection point, perhaps this point added with some bad luck slowed the CSA here.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Adam the VIth
Lieutenant
Posts: 107
Joined: Fri Mar 24, 2006 8:30 pm
Location: Pennsylvania Indian Country

Mon Jun 11, 2007 4:58 pm

will b wrote:I've noticed that it's not a 'sticky setting' and you have to reset it everytime you open the program, even if you're playing a saved game.


It seems like the fix rail button may also not be "sticking" --- I'll watch more closely....do units "fail" to fix the railroads, or does it just stay there trying until it succeeds?

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 5:13 pm

OK, I will try some testing when I get home tonight. I will see if I get the units you speak of, but I know for sure the message does not turn up. I get the message when playing the Union, but not CSA.

Also, I will try watching the Ft.Sumter assault, and see if it repeats or if it is a one time thing.

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Jun 11, 2007 8:19 pm

OK, figured the Sumter issue out. The AI will use the entire South Carolina force to attack. Thus it takes it 2 turns just to get there.

I started another CSA game, and have noticed the messages for the replacements. I am still unable to build what I want without stretching the economy super thin, even from the start, without letting my replacements fall behind. The Union side of that equation is a completely diferent story.

User avatar
will b
Conscript
Posts: 18
Joined: Sat Apr 21, 2007 7:58 pm
Location: Outer Banks, NC

Mon Jun 11, 2007 8:38 pm

Pocus wrote:fixed, thanks. Do you still get a supply consumption in the boxes with the option on?


It doesn't seem to unless I accidentaly leave it set to Standard Rules when I start the program.

Zoetermeer
Sergeant
Posts: 71
Joined: Sun Jun 03, 2007 4:08 pm
Location: Memphis, TN

Mon Jun 11, 2007 9:06 pm

Sorry if this is off-topic - but has the 1.04 patch been finalized yet? I saw a few posts on this thread that alluded to it being so. Just don't want to download it until it's stable...

DEL
Corporal
Posts: 54
Joined: Tue Apr 17, 2007 5:57 am
Location: New York City

Mon Jun 11, 2007 9:19 pm

Still the Beta Patch RC2 which I find to be perfectly stable. There almost certainly will be a new sticky on top of page for final 1.04 when it is released.

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Mon Jun 11, 2007 9:59 pm

Yes indeed, an official announcement will be made and patch 1.04 will be added to the File library.
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

iceboy
Corporal
Posts: 55
Joined: Sat Apr 14, 2007 12:47 am

Tue Jun 12, 2007 12:47 am

Doomwalker wrote:OK, figured the Sumter issue out. The AI will use the entire South Carolina force to attack. Thus it takes it 2 turns just to get there.

I started another CSA game, and have noticed the messages for the replacements. I am still unable to build what I want without stretching the economy super thin, even from the start, without letting my replacements fall behind. The Union side of that equation is a completely diferent story.


The sumpter issue is because the weather is stuck on the first turn again...thus its always muddy and will always take 2 days...

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Jun 12, 2007 7:09 am

new 1.04 is under way, there was some little issues. The scenario will be recreated, so the weather will be fair at Sumter.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Tue Jun 12, 2007 11:36 am

Sounds good, I still have not gotten the net turned back on at the house to send you the save of the Mex Units in Union replacements. Hopefully it will be on this afternoon. As far as you not seeing it on the 1863 scenario, I think that is too late to try and get the results. The event in the 1861 scenario for France in Vera Cruz always fires by the fall of 1861, and right after the event is when you get to support the Mex army.

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sat Jun 16, 2007 10:44 pm

runyan99 wrote:Since the last tweak from 1.03 to 1.04, I've noticed a difference, and it doesn't really seem to be much of a problem in my opinion. My runners get intercepted about 1/2 to 1/3 as often as they did before.


Actually, I'm not sure. My most recent game with 1.04a is still seeing my runners getting intercepted almost every turn. Even Semmes and his evasion bonus got intercepted very quickly.

How often does the game check for interception anyway? Every day? Every hour? Even the best evasion percentage won't mean much if the checks are too frequent.

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 8 guests