Fri Nov 28, 2014 4:16 am
I used to do this for AACW 1, and I know it worked there. Actually, the one hang-up preventing me from getting CW2 was I heard you couldn't do just this, or at least nobody had cracked it yet. My uncle and I have played probably a dozen or so games of AACW over the years, clear back when they were still patching it. Anybody else remember when all the cavalry had the skirmisher trait? Anyway, we had our own house rules on drafting and changing the retreat rule back to 5% (is that in the new game?), but we also had a list of changes for various generals. The big two were lowering Grant's seniority so it took a while to get him an army command, and then changing McClellan's stats making the early game in the east more mobile.
I believe we changed him to 2-3-0, with traits like Over Cautious and Charismatic. He turned into a useful punching bag, just good enough that the Union player would put him in command of an army rather than one of the 2-0-1 stiffs, but that tasty 0 defense rating meant the Southerner was just begging for a shot at him outside of his trenches in the open, where Lee and Jackson could run him over and flatten the AoP.