goodwood
Lieutenant
Posts: 136
Joined: Thu May 03, 2007 3:28 pm
Location: Toongabbie Vic Oz

First

Wed Jun 06, 2007 6:36 am

Always wanted to be first to post on a new forum :niark: now I've done it! Looking forward to see some screen shots.
Happily Grumpy:siffle:

User avatar
JMass
Corporal
Posts: 63
Joined: Wed Jun 06, 2007 9:11 am
Location: Trieste, Italy

Wed Jun 06, 2007 9:21 am

Second! And this is my third GI forum! :bonk:
"Oh my lords, my brothers, my sons, the everlasting honour of Christians is in your hands."
[SIZE="1"]Αυτοκράτορ Κωνσταντίνος ΙΑ' Δραγάσης Παλαιολόγος[/size]

Now playing, testing or modding: AJE-BoR, Ancient Warfare, CMBN, CMFI, CTGW, FoG, RUS, Squad Battles, WWII-Europe
Idling: a lot of games

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Wed Jun 06, 2007 12:11 pm

Well, at least you have a good sense of humour :niark:

I am sorry about this mess, but it was difficult for us to follow so many different forums (and the first one was hosted by a company that went bankrupt and it was lost completely for us all)

So support us and we shall not get bankrupt (hopefully) :king: ... hey, that's a joke..we are doing fine here :fleb:

User avatar
WallysWorld
Captain
Posts: 187
Joined: Tue Nov 22, 2005 10:20 pm
Location: Canada

Wed Jun 06, 2007 1:48 pm

I've posted quite a bit on the other GI forum. It's nice to have it here instead.

Luis de Aveiro
Conscript
Posts: 6
Joined: Sat Dec 24, 2005 7:46 am
Contact: WLM

Thu Jun 07, 2007 1:50 am

Is it possible to migrate de database from the older forum into this one? :siffle:

Flashman
Conscript
Posts: 5
Joined: Sat Jan 28, 2006 1:30 am

Thu Jun 07, 2007 5:17 am

Just wanted to say thank you for continuing to care about this game and supporting it. I think it's a great and very unique game.

User avatar
Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Thu Jun 07, 2007 6:24 am

Luis de Aveiro wrote:Is it possible to migrate de database from the older forum into this one? :siffle:


Unfortunately not, we tried but the DB from the two forums were just too different... :(
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

Image

User avatar
demarcroix
Lieutenant
Posts: 112
Joined: Fri Oct 21, 2005 8:40 pm
Location: Grenoble
Contact: Website

Thu Jun 07, 2007 7:21 am

Luis de Aveiro wrote:Is it possible to migrate de database from the older forum into this one? :siffle:


Korrigan wrote:Unfortunately not, we tried but the DB from the two forums were just too different... :(


If someone has a quick solution to migrate forums from phpBB to vBulletin, please tell us ! :coeurs:

Btw: don't forget you can see old forums there: http://www.great-invasions.fr/forum

JRK
Conscript
Posts: 5
Joined: Thu Jun 07, 2007 7:27 pm

Thu Jun 07, 2007 7:32 pm

My third GI forum as well :)
Image

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Sat Jun 09, 2007 6:11 pm

A Phil game for $20 US, of course I cannot say no, downloading now... :)

User avatar
jimkehn
Lieutenant
Posts: 131
Joined: Fri Jan 12, 2007 4:36 am

Sat Jun 09, 2007 11:12 pm

Jim, let us know your impression.......looks like a lotta fun.

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Sun Jun 10, 2007 12:35 am

Thumbs down. It's a bug-ridden nightmare.

Beyond the minor serial number problem, and the my issue with (maybe) DivX, the game is having major graphics and performance issues, with pop up windows showing up without a background, or with buttons missing (ie, a close button, kinda important!), and freeze ups.

And the last crash seems to have affected other files on my computer somehow, as I now have missing icon symbols for some programs:

Image

I don't know what happened, but for some reason I can't recover these icons. Now, the programs seem to run ok, but still...who knows what other damage was caused, that I have yet to discover?

My laptop is too critical to my professional life to mess around with, so off the hard drive this game goes.

And in any case, the few minutes clicking around the tutorial, the interface did not appeal to me much, even without the serious technical issues. The game is real time (like the EU series), with no apparant autopause...you have to keep pausing manually (which is tricky on my Vaio due to a Fn key needed to toggle the Pause key). There does not seem to be a pause button in game (although there might supposed to be one? See graphics issues above).

User avatar
Hell Patrol
Lieutenant
Posts: 128
Joined: Fri Feb 24, 2006 7:16 pm
Location: California

Sun Jun 10, 2007 2:12 am

:tournepas Whoa! That looks pretty serious...Ouch :bonk: .

User avatar
rhondabrwn
Conscript
Posts: 8
Joined: Wed Mar 14, 2007 3:43 am

Patch?

Sun Jun 10, 2007 7:00 am

I see that there is a 1.07 patch. Is the game currently available for download from AGEOD already patched to version 1.07? Or should the patch be downloaded and applied after installation?

That might explain some of the difficulties posed by the prior poster.

At $20, I'm poised to buy, but his problems give me pause.

User avatar
rhondabrwn
Conscript
Posts: 8
Joined: Wed Mar 14, 2007 3:43 am

Duh...

Sun Jun 10, 2007 7:13 am

rhondabrwn wrote:I see that there is a 1.07 patch. Is the game currently available for download from AGEOD already patched to version 1.07? Or should the patch be downloaded and applied after installation?

That might explain some of the difficulties posed by the prior poster.

At $20, I'm poised to buy, but his problems give me pause.


Duh... the description page very clearly says "1.07" so yes, the new patch is included in the download.

The patch description also doesn't mention anything about reducing crashes.

Still waiting to buy until I hear some more opinions on the stability issue.

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Sun Jun 10, 2007 7:15 am

It's a 1.07 version you get.

And in fairness I must add that it could well be my problems are system specific to my Vaio (using an NVIDIA GeForce Go 7400 card).

And on top of that, may be largely due to the DivX bundled witht the software and not the actual game itself (although I dunno, I was still having serious issues after uninstalling the DivX, on the theory that's it's only purpose was to run the opening video). But the readme does speak of problems with DivX and the GeForce 7800, so...???

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Jun 10, 2007 7:33 am

Even if we did not develop the game but are distributing it, it is safe to say that AGEOD will do a refund to any player having unsolved hardware issues.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Jun 10, 2007 8:09 am

jimwinsor wrote:And on top of that, may be largely due to the DivX bundled witht the software and not the actual game itself (although I dunno, I was still having serious issues after uninstalling the DivX, on the theory that's it's only purpose was to run the opening video). But the readme does speak of problems with DivX and the GeForce 7800, so...???


It's the first time a GI customer is experiencing such serious problems with GI: damaged icons and similars. I'm very sorry for your troubles.

The readme file showed upon game installation constains the following "Known Problems" section:

---

KNOWN PROBLEMS

Some anti-viruses and/or firewalls could bring a significant loss of game performance, mainly during loading phase.

In such a case, we recommend you to deactivate these tools, of course if you are playing in solitaire, without being connected to internet.
Sometimes you may just deactivate some checks done by the anti-virus or firewass, such as the controls on I/O operations, as well as the TCP/IP protocol.
Some anti-viruses, finally, could absolutely not compatible with Great Invasions, so that you would be forced to uninstall them.

In addition, some firewalls prevent DirectX 8.1 to play on the net as « Host » .
In fact, some firewalls forbid the establishment of a connection between « Clients » and the « Host » : the firewall makes your host PC totally ignores the conncection request messages!
In such a case, you have to configure your firewall in order that it validates the DirectPlay (DP) server as a trusted server, both in input and in output.

On some PCs equipped with a GeForce 7800 series, there might be an incompatibility with the Intro logo and the latest DivX codecs.
To solve thos problem, we recommend
-either uninstall DivX codecs to launch the game with the logo
-or disable the logo: from the Start menu, go to Programs, then great Invasions and click on Setup (or in the hard drive “C:\Program Files\Great Invasions\Setup.exe” by default). From here, choose “Off” for the logo option.

Anyway, further detail will be soon available on the site of Great Invasions.
The history of changes and fixes along the patches can be also found in the game root directory in the file called “history.txt”.

---

Indeed, the GeForce 7800 series video cards problem is known, but not so worring: you have just to uninstall the video codec, disable the "Logo" option inside the Setup tool and play the game.

In addition, my suggestion is: uninstall or disable any "nightmare" antivirus tool such as Norton Antivirus for example. These tools slow down a lot the game, produce continuous popup windows, freezes and crashes.

Finally, the pause button is present: the Pause key on your keyboard, that works both for pausing and un-pausing.

Thanks,
Calvinus.

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sun Jun 10, 2007 8:13 am

jimwinsor wrote:The game is real time (like the EU series), with no apparant autopause...you have to keep pausing manually (which is tricky on my Vaio due to a Fn key needed to toggle the Pause key). There does not seem to be a pause button in game (although there might supposed to be one? See graphics issues above).


If you wish, I can send you via email a zipped GI.exe that works with a key combination suitable for your Vaio laptop: the P key instead of the Pause key. :innocent:

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Sun Jun 10, 2007 6:02 pm

Because I really wanted to like this game, I gave it a couple more tries, but nope, it's just not going to work.

I actually managed to play the tutorial for a few hours last night. The only really frustrating technical problem was randomly disappearing graphics; armies would vanish (you'd still see the marching dots) and the backup screens on pop up windows would be invisible (forcing you to read the text off the multicolored map).

But then there were the interface difficulties...there really should be a pause button you can hit with your mouse; my Fn + Pause on my keyboard I had to do was a real pain.

And then I discovered you can't exit back to the opening menu screen; the only exit takes you out of the game entirely. Which is strange.

The tutorial was difficult to follow. For example, the first thing it tells you to do is hit the gold anchor icon to load troops onto ships. Well, the icon was silvered out, meaning it can't be toggled. Turns out, the problem is you don't have enough ships to load the army, and you have to split it up...it took me several minutes to figure this out on my own.

Then it tells you to play a strategem. Well, all the strategems are X'ed out. It took me a bit longer to figure out you can't play strategems while the game is paused. This is an extremely odd design decision, as these icons are important, and require reflection and tooltip info absorbion to play properly.

And as I play along, moving my stuff around and learning...there so much depth here, and the real time engine really hampers you from enjoying this depth. This game would have been SO much better as a turned based game IMO; not only due to the depth of all the options before you, but the fact that you are running multiple empires at the same time.

And the interface compounds the problem...there is no autopause, for anything...even important popup messages. A message pops up, and my undexterous fingers on my left hand fumble to the Fn key, those on the right grope inaccurately towards the Insert/Pause key, hoping to arrive on target a second after the left hand does its job...ach! Can you say frustrating?

This really should be a turned based game.

But the real bad news was yet to come. I quit the tutorial (then relaunched the game...sigh) and fired up the campaign. Wow, it was a nightmare trying to deal with two nations with this real time interface. Imagine dealing with 6 or so. Of course you can set how many you wan to computer control, but what the fun in that?

Not that it mattered, as the game crashed on me after only a few clicks. Twice. These were really bad, total freeze-up crashes, not even Cntl-Alt-Delete can get you out of (an error message pops up, saying taskmgr.exe unable to load...I never seen a crash on my laptop this bad before). Only a cold reboot can recover, ie disconnecting the power and yanking the battery out. Obviously, this is something I want to avoid having to do on a regular basis.

Thanks for the offer of the Fn - Pause issue. That would obviously solve one issue in my case, and I am appreciative. However, as you can see, there is just a host of problems and issues on top of that - technical, gameplay, and interface - that I'm just going to have to put this game away for now.

But I still want to like it! :) I'm stubborn that way. I'm going to hold onto it in the hopes further development can solve the graphics/crash problems...and (dare to dream) a turn-based could be included as well.

Like I said, this game REALLY needs to be turn-based.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Jun 10, 2007 6:37 pm

Could be done later on, but this takes hours (and funding) we do not have... yet

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Sun Jun 10, 2007 10:50 pm

jimwinsor wrote:[...]Like I said, this game REALLY needs to be turn-based.

Actually I like that continuous time approach of the GI engine (and the Paradox games). It offers possibilities turn based games are missing, as the 'real world' does also not leap forward in two-week-steps. ;)
No doubt that the GI engine it is technically not up-to-date and the interface is not really intuitive but the game itself seems to be very interesting. Till now I only scratched the surface but for sure I don't regret that I bought it. :)

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 11, 2007 6:44 am

Jim, have you switched to the last video driver you can get? If you are using XP, download the Omega Driver. Sound like you get a driver incompatibility there.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
calvinus
Posts: 4681
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Mon Jun 11, 2007 7:42 am

So many crashes and freezes at a very beginning of the game are worth of the following tests:
- disable play Logo, Sound and Musics options in the Setup tool - this will let you save a lot of precious RAM;
- play the game in Windowed mode (still via Setup tool) - this will prevent TSR programs (Antivirus/Firewalls) in some way to "disturb" the game
- deactivate (or uninstall if you wish and you may) the Antivirus/Firewalls - some tools such as Norton Antivirus are absolutely NOT compatible with GI;
- set properly the Stability Manager (security level) inside the Setup tool;
- disable the Auto-save and play at low game speed;
- check if your video card driver is up-to-date and use Omega driver as Pocus suggested.

Freezes, map flickerings, sprites disappearing, crashes are triggered when the game engine works very slow because low PC specs (that is not your case I guess!) or because some TSR program is slowing down the memory/HD accesses done by the game (security checks typical of an antivirus). Such slow downs make the game go in time-out, multithreading goes fault and the game crashes.

For this reason I agree with jimwinsor: a turn-based GI would be much more stable!! :p leure: Real-time is a nightmare. But moving towards a turn-based GI should mean to rewrite the whole game code... I believe it would be easier to "adapt" the game to AGE engine, and surely more convenient!

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Mon Jun 11, 2007 7:42 am

I will check on that. Like I said, I REALLY want to like this...

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Mon Jun 11, 2007 7:54 am

"For this reason I agree with jimwinsor: a turn-based GI would be much more stable!! Real-time is a nightmare. But moving towards a turn-based GI should mean to rewrite the whole game code... I believe it would be easier to "adapt" the game to AGE engine, and surely more convenient!"

The next best solution, IMO, would be to allow for popup window +AUTOPAUSE for various player selected events in the game menu. That way, the player can set the events he wants real time to cease, maiking the game, for most intents and purposes, turn based (sort of).

And let strategems be played while paused too! This be a welcome improvement I think.

jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Mon Jun 11, 2007 1:32 pm

OK, omega drivers on, and eh, missing graphics...crash...pull plug, yank battery out. Sigh. :(

Return to “Great Invasions”

Who is online

Users browsing this forum: No registered users and 9 guests