havi wrote:I think there is surrender roll going on in sieges if u had a bad room or something like that.?! And Watch out butler he is the bad one.
havi wrote:Sorry about fingilsh, but i read somewhere that u need depo and supllycart inside of your redoubt to last those sieges, and there is somekind surrender roll going on those sieges too. Orso or ace probably knows more on those.
havi wrote:I will bet my nuts that u just had a bad roll on that... But if this help in Russia-Swedenfinland war in 1808 Russians took a strong fort outside of Helsinki just a couple of weeks and they didn't bombarded the fort hartly all, well they think the fort leader was bought but who knows.
havi wrote:Did that happen in CW bribery it wasn't all for the cause? Well Finnish aristocracy has allways been corrupted, in that same year or was it in 1809 the finnswede army was still fighting against Russians when aristocrats where selling them selfs of czar in porvoo.
Ace wrote:Can you post current game turn with backup 1. I would like to take a look at that.
Ace wrote:I've looked at the second game post and two save games don't seem linked. In the second save game Magruder surrendered as if he was inside the fort. In the first save game (previous turn), he is outside the fort. I tried running the turn there and he had a battle, lost it and retreated towards Richmond, everything WAD there. Are you sure these are the actual orders of the previous turn, not alternate version of last turn orders?
tripax wrote:Did Butler intend to attack that turn? In my experience, if a general makes to attack and the besieged force is heavily outnumbered (and perhaps overcrowding in a structure plays a role, I'm not sure) the besieged force will be more likely to surrender (without a fight), even if they would have held out had the sieging general been content to wait.
pgr wrote:That said, as a general rule cities are traps and one tends to be better off outside than in...
7:05:36 (Reporting) Starting CheckSiege
7:05:36 (Reporting) Siege in region Williamsburg, VA Besieger Value 13 BesiegedValue 6 Net result 10 Picked group TQ J. Magruder' Force 9
7:05:36 (Reporting) Fort John B. Magruder suffered a breach in Fort John B. Magruder current total of 1
7:05:36 (Reporting) Confederate States of America armies suffered 50 hits during the siege
Ace wrote:I am aware that my analysis is not absolutely correct, but its close. Players don't have to know exact numbers. Rough understanding is enough im most cases. For everything else, it's Pocus time
Remember average Union battery is 50% stronger, so 8 union cannons would do the same damage as 12 confederate
ajarnlance wrote:Thank you to Ace and Captain Orso for a very thorough detailed analysis. I never leave troops inside cities because they are traps. However, I was under the mistaken impression that a fort would give me better protection... or at least prolong the siege until I could lift it. The lesson I have learned here is to NEVER leave a force inside any structure. If Magruder had been entrenched outside I think he could have defended very well against this attack by Butler. I was just shocked because I have never had a surrender happen to me before. The Union now has a fort only 2 regions away from Richmond... a dagger at my throat, plus I have lost a good size force and taken the NM and VP hits. I don't think forts or redoubts are worth the effort (maybe on rivers to let artillery fire on ships)... entrenching is free and a lot less risky.
ajarnlance wrote:Do forts give an advantage for artillery in combat with ships/ river units?? Or will entrenching do just as well??
Captain_Orso wrote:
--Stay put if abandoned. If a very large force enters the region, a force inside entrenchment just might retreat, and you're entrenchment would go up in smoke. They won't if inside a fort.
tripax wrote:How much better is a force in a level 1 fort with level 5 entrenchments than a force outside of a fort with level 5 entrenchments?
Users browsing this forum: No registered users and 9 guests