tripax wrote:There are a number of sharpshooter groups which had nicknames which could be added. These include companies of existing regiments and irregular groups. I propose finding such groups and adding those names to the named units (with a preference to groups which played a greater role in the war).
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tripax wrote:Thanks! Looking at info I can find about the Ranalsburg Riflemen, I'm not sure if it was really a sharpshooter or skirmisher company. I don't want to make the bar too high, so if you have some info, let me know. Many companies have sharpshooter in their nickname, such as Co F of the Virginia 27th, which is called "Greenbrier Sharpshooters". The 27th is in the game already, though, as a part of the Stonewall brigade and isn't a sharpshooter in the game. On the other hand, 203rd Pennsylvania Volunteer Infantry (called "Birney's Sharpshooters" and issued green uniforms) didn't actually serve as sharpshooters.
Le Ricain wrote:Worthwhile project. I think that is important to point out the role of sharpshooters in the war. Sharpshooters were not snipers, as the latter day connotation would imply, but rather were elite skirmisher units. If the Ranaldsburg Rifleman were employed as skirmishers, then they would qualify as sharpshooters.
grimjaw wrote:... So is what's modeled in the vanilla game just waaaaaaaaaaaaaaaaaaaay off or am I missing something?
You're missing that the game isn't an absolute 1-1 simulation of reality.
grimjaw wrote:For my own enjoyment, I am trying to get the units closer to the historical times, places and numbers involved. It doesn't detract from my fun to stray off the path of historical fact. I don't want my matches to be a 100% mirror of events. I don't see any problem with divvying up the sharpshooters into company-sized units and dispersing them. For several of the other regular Army units, their companies were spread far and wide so it's not like it was unprecedented. Force structure in reality changed significantly in both armies (the Union Cavalry Corps is one example), and there's no reason why I can't make the same kind of change as de facto General-in-Chief.
grimjaw wrote:What I was trying to discern was whether or not the historical sharpshooter regiments were a larger group than the 1st & 2nd US, 1st Michigan, 13th PA Reserves, and the 66th Illinois (Birge's). The number of companies in those regiments matches pretty closely to the number of units in the game.
grimjaw wrote:tripax, can you tell me more about what you know about the intended role of the light infantry in the game? Seems like it's a throwback to earlier formation warfare and maybe other AGEOD games. Weren't cavalry were more often the skirmishers in the ACW?
tripax wrote:I know that you don't mean it this way, but I find this attitude not to be very good. A lot of the discussions on this forum is how to make the game a better simulation. I think that is a good thing, and I don't see why it should be discouraged. Maybe I've missed something from another discussion that is spilling over, but I'm all for talking about it.
I'm not sure what you mean "larger than the 1st & 2nd,..." Certainly there weren't sharpshooter divisions.
grimjaw wrote:The game can't subdivide into companies, nor am I proposing or recommending such a change.
grimjaw wrote:The way I approach the current setup when trying to match historical unit composition is to consider regiments as the smallest unit.
grimjaw wrote:Where the majority of companies were gathered or fought, that was where the regiment was at the beginning of the conflict or when it was formed. In the case of the sharpshooters, it doesn't work well because you can't mix their game models (companies) into the way they were used in reality. Given that limitation, using them as defined as company-sized units works fine.
grimjaw wrote:I don't know if I agree with the number of hits they have. They already have increased firepower and initiative bonus. 10 hits, 15 men/hit; typical infantry regiment has 20 hits, 30 men/hit. 150 men versus 600 men, doesn't mean that the sharpshooters were more survivable as a unit.
This isn't the way it is done for artillery, and I see no reason to force sharpshooters to be regiments,
I'm not sure what you mean here. I think you are agreeing that naming the in-game elements for companies/battalions makes more sense than naming them for regiments.
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