I'm posting this here instead of the modding forum because I'm hoping to get more feedback. I figure more people play the game than mod it, and the main question I have is: in the full campaigns, when have you usually won or lost?
I'm working on modding the generals, their appearances in the game and their abilities. I'm starting with the CSA, which is why I'll mention their command structure in this post instead of the Union. I've heard the common thread that the full campaign is usually won or lost, USA or CSA respectively, by 1863. This is usually true in my games as well. As such several of the generals and units in the full campaign are never even seen, much less used, even though these were making impacts earlier in the war. Generals who do make appearances in the game sometimes weren't even generals but are there for "flavor" (Quantrill, Mosby, Baylor, etc), displacing more important and notable contributors.
Many of the CSA generals' appearances match their promotion dates to major general, probably to simulate that the CSA usually gave division command to major generals (and corps command to lieutenant generals). I'm moving many of them up to their brigadier appointments, and trying to place them in the theater in which they operated.
The launches in Florida, or lack thereof, are a major annoyance. For example, Bragg operated out of Pensacola as early at March 1861. I put him in Pensacola (or Florida if Pensacola isn't available) on 05/01/1861, and automate his promotion to 2-star later. Ruggles was serving as a 1-star under Bragg in Florida early on and followed him north, as did J.P. Anderson. Both of their events now launch them with Bragg or in the southeast, but Ruggles appears later than the '61 generals dump. In the unmodified game, Pemberton launches in rural Florida, even though he only fought there during the Seminole Wars. I put him in Charleston (or the deep south VP cities, whatever is available), earlier, and with a higher seniority to make his promotion to major general easier. Richard Anderson ideally starts in Pensacola (FL or SC as a backup) so he can reenact the Battle of Santa Rosa Island.
Another example. Prior to Pea Ridge, Van Dorn operated as a 1-star commander of the Army of Potomac cavalry force, as well as other cavalry experience with the US Army. He was never appointed lieutenant general. He generally did poorly when commanding large forces and subordinate generals, but not because he bickered with them. I remove his ranger perk, restore his cavalry perk, start him as a high seniority 1-star with Beauregard or in the mid-Atlantic, and restrict him to 2-star rank. I lower his political value. This way he can still be promoted to 2-star quickly, giving him additional CP and seniority for use in command of his "army" at Pea Ridge if so desired. His command ability suffers with larger forces, not because he suffers from the quickly-angered ability, but because he can't organize an army. Maury gets his own event.
Some generals have modified seniority and political values, making promotion more or less expensive. Some are denied lofty perches that they could attain in the game, but never did in real life. Some are raised from ranks they never held, like G.W. Smith (freeing his 1-star model for a new general or rank for an existing one ;D )
These are minor details and don't affect much. I consider the most significant change to be their availability dates. The overall effect, I hope, is that more commanders are available earlier. Some, like J.O. Shelby, are moved back quite a bit. It should strengthen, or maybe more accurately "flavor", one of the few advantages the CSA has in the game, which was leadership. Production, force totals, and command point structure are not changed. Even with more generals, there's a limit to how many divisions you can put in a corps. Even without historical force totals the CSA can only produce so much, and more generals does not mean full-strength divisions. This is especially true early in the game, when I make the generals available.
Just because some commanders show up earlier in the game doesn't make them better commanders, or less prone to dying in battle.