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Highlandcharge wrote:Hi there Le Ricain, I cant seem to recreate your crash, the turn processes ok for me...
Highlandcharge wrote:Hi there Le Ricain, I cant seem to recreate your crash, the turn processes ok for me...
Nico165 wrote:Same question !
Highlandcharge wrote:Anybody, was the excessive winter attrition fixed?
And what is the new traffic rule about?
Cheers
elxaime wrote:From the ACW2 forums, where this is also part of their latest beta patch:
"Also, traf rules, this is still in testing, it's movement frontage. If too many troops pass through single region they will loose some cohesion due to congested roads. But, the effects are still in testing..."
Ace wrote:We suggested it in beta to encourage players and the AI to spread its stacks. Under new rule, if too many troops start to move through a single region, they will start to loose cohesion if the province infrastructure can't hold all that traffic. It will also discourage players to build mega stacks and rail them all over the front...
This is in theory, we will see if it will need fine tuning...
elxaime wrote:Ditto and can someone also explain what problem this fix means to solve:
"...stacks don't retreat from regions not having an offensive posture stack..."
I am also wondering if this means a change in the long-time mechanic whereby a stack defaults to attack posture in regions where the enemy has greater than 50 percent MC. Otherwise, this could lead to some real problems.
Presently, when an attack has failed, the attacker often heaves a sigh of relief that his forces are retreating out of the targeted region. That means they avoid continuing disastrous failed attacks, as depleted and low morale attackers default to offensive posture. As long-time players know, these "slow motion massacres" are all too common whereby an attacker is "stuck" trying to get away, losing tens of thousands of men and many NM.
At first blush not having to retreat unless the enemy goes over to the attack and pushes you out sounds like a great thing. But if you have to stay in offensive posture, then it worsens the "slow motion massacre" issue, as everyone is pinned in place.
You might be able to avoid this if forces followed orders to retreat out of the region. But all too often simply what happens is that a battle results where maybe your defeated attackers retreat and maybe they retreat in a direction you want them too.
So what's the deal? Is the switch to offensive posture in regions with enemy MC also being changed?
ajarnlance wrote:If this works properly it should create more of a continuous line of trenches on the western front. Glad to see this issue being addressed![]()
ajarnlance wrote:I understand your point about armies getting stuck. But I wonder if your comment "slow motion massacre" isn't actually a good description of what really happened in the war... both sides stuck slugging it out with horrific casualties...
Has anyone been able to replicate what happened at Verdun in the game?? Both sides feeding thousands of men into a meat grinder for months... haven't played much yet so I'm interested to see what people are experiencing.
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