Pocus wrote:If you have a large force (meaning a force using more CP than what a standard 3* produces),
Pocus wrote:you get a penalty of 1 to hide value, except if you have 4 cavalry elements or more.
Cavalry also provides recon by having a high detection value.
Some cavalry have the screener attribute, meaning they reduce losses in retreat.
Some decisions allow to spot or hide better if you play them nearby cavalry.
ajarnlance wrote:Can anyone help me to get my head around how cavalry works for screening? What is the best way to use a screening force? For example, should my cavalry be one province in front of my main force? Or is it better to include the cavalry in my army stack? Will this increase the hide value of the stack? How much cavalry is needed to increase the hide value? Is it a percentage of the total stack strength?
Pocus wrote:No there is no scaling in either direction, the rule is quite simple, crude even, but you can't always type pages upon pages of code for everything!
Pocus wrote:Totally unrelated, but I don't find the relevant thread: the annoying console problem is fixed for next patch...
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