minipol wrote:No, but surely there were other ways of transporting goods. Maybe not in big quantities but other methods probably were there.
These aren't represented in the game either.
The start of the big campaign portrays the deficiencies well enough. We as the players have the power of hindsight and we get the means in the game to change them.,
as it should be, otherwise there's no point in replaying the game if the outset is already fixed.
The reason why we can give the Union a run for it's money is because we can micromanage, we now what to do because of history and the AI isn't as resourceful as we are.
I think it's all pretty much balanced the way it is, even if GS seems a bit high but as some have said, GS in real life weren't a problem, getting them to the troops was.
But this is were the game excells, it starts out historically and gives us the means to change it.
Yes, there were other means to transport goods in the era, and the game does represent them. There was oceanic shipping, shipping through river-waterways and overland per wagon. All these are in the game.
The "outset" of the game should be historical. Of course the player should be, and is, allowed to change the strategy of the South and try to extract a different outcome. That's the point of the game.
What should not be done, is creating unrealistic options; at least not without there being presented as ahistorical--not un-historical, but science-fiction or fantasy.
Ol' Choctaw wrote:The problem was not building locomotives or rolling stock. It was getting the materials to build them all at one time and keeping the facility safe.
Almost all of the facilities existed at the beginning of the war, some few were purpose built but not many. Many of the cannon manufacturers were offering cannon for sale in newspaper adds even before the war began. Each railroad had at least on depot for building or overhauling their stock. Quite a few could build the required steam engines. It was what happened after the war started that fouled it up.
Because machinery was in short supply much of it was taken or used for other purposes. Rather than wait for iron to be delivered rail stocks were taken for other uses and the poor transportation system delayed deliveries. Many machine shops were set to making cannon or shells that could have built steam engines.
Further, it was unconstitutional for the government to pay for roads and railroads, until the realized they could for military reasons.
When the government conscripted all the rolling stock there was no incentive for the rail companies to maintain the equipment.
Because the lacked they infrastructure of the north they needed to build capacity in many areas. They concentrated on armaments and managed them quite well but had they developed their transport to the same extent many of the problems would have cured themselves.
The south depended on private companies to build and expand the facilities themselves while taking up most of the available labor force. Without government oversight it was not going to happen.
Thanks OC, that's something I didn't know.
What keeps rattling around my mind is the fact that ALL the industrial options are historical. They actually were producing war-goods for the Confederacy during the war. Yet players NEVER actually build all of them and some actually claim that they don't need to build any of them at all.
I find the costs for these facilities to be so far over proportional to be ridiculous. They produce too much. They cost too much. They generally are not even built. And according to some, they are not even needed.
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And this is so far off the original subject of this thread

, god I hate doing that.