
How do other PBEMs feel the naval war is?
Yeah, there was one stack of 15k and two stacks of 5k. If the combined French/British navy can't defeat the German one, though (the Austrian ships aren't making a difference in CP), the naval game seems really off.loki100 wrote:just looking at that combat outcome its pretty clear most of his fleet didn't engage, so you basically isolated and damaged a small portion.
did he have his ships in different stacks?
sometimes the results can look misleading as the totals will show everyone who *could* have been engaged rather than those who were actually in the battle
ringhloth wrote:Yeah, there was one stack of 15k and two stacks of 5k. If the combined French/British navy can't defeat the German one, though (the Austrian ships aren't making a difference in CP), the naval game seems really off.
I disagree. The Entente has enough naval power for 3 stacks. A French one of about 9,000. While it can hold its own against its Austrians, if the German fleet comes, there's no way it's going to stand against it; even if the combat power were roughly equal because of weather, the French don't have enough modern battleships to hold its own. The British can only make one fleet of fleet 18k, and the other has to have outdated battleships and mostly lighter ships and cruisers, and of those, generally half full, high command:combat power ratio. Because of the way cohesion losses work, the 18k will have to go to port eventually, and either there's no blockade going on and the Germans have full command of the seas, or the British and the French stick their neck out. The Germans can know exactly when this will happen, because they can just place a sub in the blockade boxes and it'll very rarely get engaged.Kensai wrote:In a PBEM game it is impossible as the CP to do something similar unless the WE player really risks by sending most of his powerful ships to hunt down raiders in the overseas oceans, leaving few in the North Sea to shadow the High Fleet. The CP can actually score a spectacular victory by risking a major naval battle with the Grand Fleet (ie combining its fleet divisions and sending them as one powerful flotilla).
However, if you lose then consider all bets off as without a High Fleet the blockade will be devastating and the rest of the Entente Fleet can even attempt to escort troopships for a land invasion of Germany and Austria-Hungary (if one does not fear the mines)...
Sure, the Entente can have their fleets in defensive, but that doesn't completely stop cohesion loss, especially in those bad weather months. The CP can bide their time, and eventually the Entente will either have to completely withdraw if they don't want to face a stronger fleet. It also should be mentioned that the best admirals have much better offensive than defensive abilities. Miklos Horthy is something like a 4-6-2, and the Entente admiral with the highest stats is something like a 4-5-0. Sure, the Entente can appear to have a much weaker fleet than they actually do, but there's a significant risk that the larger fleet won't engage in time. In both combats where the Entente brought more ships in besides the ones in the box in this PBEM, the second fleet didn't have a strong impact, and the CP managed to engage, cause significant enough losses for 10NM (19 ships sunk, by the way, shouldn't cause such a huge NM penalty; I can see a big naval battle where one sides combat power is severely impacted would cause a 10 or 15NM loss, but very often these 10NM battles result from the loss of some completely insignificant ships). The CP player can also put a single torpedo boat or submarine in the box, and it's unlikely that they'll get engaged on B/G/Evade, and no significant loss if they do. They'll see the deception coming a mile away.Kensai wrote:The thing is, war is all about deception as Sun Tzu said. For example, the Entente Blockade can actually be applied with older previous generation elements. Also, even if the Germans send their Zeppelins to recon the situation in a blockade box, they can only see as much. Remember that you can have a full stack in a nearby sea region with the intercept button pressed. If this happens, in case your blockade box lesser fleet is attacked, the nearby powerful fleet will come to its rescue. This is how it was happening in PON at least.
- No need to be in offensive posture unless you want to start the attack yourself. Being in defensive with intercept mode ON your fleets in nearby regions should collaborate while losing relatively less cohesion per turn.
- A year has 24 turns but consider that winter months may have bad weather which makes operations futile, especially for the larger-caliber battleships that take advantage of opening fire at long range. The technological and numerical advantage of a side can be negated if the player carefully chooses his battles. In theory in a very foul weather situation the distance will be so close that actually submarines can wreak havoc! (check out their stats close range)
In any case, unless the naval OOB is horribly off, I find that a good West Entente player will have a fair amount of opportunities to lure the Central Powers player to a confrontation. Of course it works the other way around as well, but if I were the Germans I would not risk my High Fleet unless I was more than certain that I can win. Simply uniting the fleets and going after the Grand Fleet might work against the AI but could be a disaster in a PBEM against a cunning WE player. The NM and ships lost might compromise the entire Central Powers game if that happens.
- The blockades would not be challenged anymore.
- The WE player might send the rest of his fleet to hunt down the German raiders overseas.
- The WE player can use Troopships to ferry units to distant German colonies.
- The naval NM penalty is usually horrible for the losing side. It will compromise operations in land as well for the entire losing coalition.
That said, risk only if you are audacious enough!![]()
ringhloth wrote:I just ran a test, where I put 48 command points worth of battleships and all of the destroyers and torpedo boats I could into one fleet, as well as combining the best British admirals. For the Germans, I shuffled the Austrian fleet in with the German ones, and took out the weakest ships until I got 48 or so CP. The British fleet 21k, and the Germans 18k. The Brits went forward in defensive, the Germans offensive, and the Germans walked away with enough damage to wait in port for a turn or two with the Brits losing a couple of battleship elements. Most of the British ships didn't even engage. However, the British also lost 10NM from losing barely any combat capability. I ran it another two times, switching the commanding admiral from a 4-5-0 to a 3-2-3 with school of defensive, and even when the British fleet engaged the Germans much closer to home, the results persisted. I switched the British to offensive (and took out the 3-2-3 admiral), and the entire British fleet engaged, wrecking the Germans. I don't think putting large fleets in defensive is a good idea.
First, the Austrian ships don't contribute that much to the fleets power. The Austrian admirals are what is important, so if you really wanted to, you could just take a sub, load the admirals on there, and send it to Germany. Second, what do you propose an Entente player do to stop the Austrians? B/G/Evade will almost always avoid encounters when I've tried it. When I ran a test with the British 12k fleet sent immediately to the blockade box, and the Austrians sent straight to Germany, I didn't have any troubles.caranorn wrote:Any example where you united the German and Austrian fleets assumes a big Western Entente blunder. It should be easy to bottle the Austrians up in the Mediterranean...
I've never had a fleet catch a B/G/Evade. There's no way to reliably attack a fleet that's running away. The Germans could go to a countless amount of ports, and you're unlikely to actually catch them. Have you ever actually had the German fleet attack the blockade box, try to run away the next turn, and then be caught by a larger British fleet?Kensai wrote:If I were the WE player I would have my powerful Grand Fleet ready in Scapa Flow and some older generation ships in the blockades in passive/defensive. The presence of the ships is enough to blockade the Central Powers. Now, if the High Fleet indeed ventured, probably it would beat that fleet. But unless it did a really fast and risky sortie (to the blocking box and back to Willhemshaven in one quick turn) it would be quite exposed. Next turn the WE could send the Grand Fleet in offensive with intercept mode on (hitting nearby sea regions as well) in a sweeping movement to completely obliterate the High Fleet.
As I said earlier, there are ways to lure the High Fleet out and still score a victory. In this aspect I think the game is quite good and accurate cause both sides know their strengths and weaknesses and need to find the ideal opportunity to engage. As it happened in real life. It's no coincidence that we had only 2-3 major naval confrontations in the entire duration of the First World War. If the Germans risk they can gain a lot, but they can also love everything. Without a fleet even the Russians would be able to come out for sorties in the Baltic!
Kensai wrote:...the Entente Blockade can actually be applied with older previous generation elements. Also, even if the Germans send their Zeppelins to recon the situation in a blockade box, they can only see as much. Remember that you can have a full stack in a nearby sea region with the intercept button pressed. If this happens, in case your blockade box lesser fleet is attacked, the nearby powerful fleet will come to its rescue. This is how it was happening in PON at least.
Kensai wrote:This responds to most of your questions except for the one that Admirals have a very low defensive value (which I agreed). The West Entente has the numbers and quality of ships to keep one fleet resting in Scapa Flow while the other is in a nearby sea region in Offensive/Intercept mode for a couple of months (4 turns) in good weather. When the patrolling one is tired you can swap it with the one in port. From Scapa Flow the Atlantic Blockade is just a sea region away. Your fleet does not even have to move far to lose cohesion. The actual blockade can be made by older generation ships of lesser value or Battlecruisers in Defensive or even Passive. Technically (game-wise) it does not matter. You can even put gunboats. The blockade maintains and rises through an algorithm that counts elements, not their type. The Germans have only one chance to do it right. They have to unite their fleet divisions and prey it all goes well. Otherwise, they are toast.
Haresus wrote:I was able to send the Austrian navy, on passive/retreat/evade, to Germany in a game versus the AI. I got "caught" once in the Mediterranean and hurt a British fleet severely for no significant casualties. This could just be the stupid AI, or it could be that navies are pretty good at evading anything they don't want to attack. It should be noted that my navy was sitting in the Channel at the end of a turn, and a French fleet was sitting in a province next to it, so the AI had no real excuse to let me pass by like that without at least trying to intercept me. I'm sure that this is harder to do in a PBEM game, but it is still interesting to note the flaws of the AI.
As for the rest of the discussion, I can only base my naval experience on reading a TEAW PBEM AAR made by others. The Germans were able to move out, crush a British fleet in the Atlantic blockade box and then escape the exasperated Royal Navy without getting caught on the way back. Twice. The Germans appear able to attack whenever they feel like they can win, while the British are forced to rely on a desperate dash to intercept the Hochseeflotte that doesn't appear all that likely to succeed. The massive NM losses back and forth also appear a little random in their appearance. A small defeat for the Ottoman navy with only two outdated smaller ships being sunk led to 8 NM being lost by the Central Powers.
It would be interesting to see some proper testing on this subject, with real players attempting to escape/catch each other on the seas and the success rate of various methods of interception, instead of relying on various opinions.
Kensai wrote:Small thoughts, I am not following that AAR. Regarding the huge NM loss/gain in naval battles: this is a design decision in all modern-era AGEOD games. It is kind of historically accurate. Naval battles were much rarer but their effect in morale was probably much higher. That's the most I can say about the design decisions. I happen to like them and consider them realistic though, yes, even if only few Ottoman ships went down.
What do you mean REAL players? Am I not real enough? Tell me what you want to test exactly and I will test it. I told you already that I play both sides and have literally made dozens of possible engagement permutations. Of course I know where to move, but I also planned trajectories that were less efficient.
What's not realistic is having engagements where the British lose absolutely 0 combat elements, and then lose 10NM for it. That happens when you throw the full British fleet in defensive against the full German fleet.Kensai wrote:Small thoughts, I am not following that AAR. Regarding the huge NM loss/gain in naval battles: this is a design decision in all modern-era AGEOD games. It is kind of historically accurate. Naval battles were much rarer but their effect in morale was probably much higher. That's the most I can say about the design decisions. I happen to like them and consider them realistic though, yes, even if only few Ottoman ships went down.
Haresus wrote:I had a longer response written up, but the forum swallowed it because it doesn't like links or pictures:
The current NM loss system works for decisive Atlantic battles such as Jutland. It does, however, not really work for smaller engagements like the one witnessed in the Mediterranean during the war. No one was outraged in Italy because the Battle of the Strait of Otranto was a defeat for them, it was generally a very unimportant and minor battle. In TEAW, a battle such as that would be worth a very good amount of NM and have a decisive effect on the outcome of the war in the end. The system needs tweaking in order to fit more than one kind of battle. I imagine that a simple system that counts the amount of capital ships sunk would work fairly well, since those are the ones that the public and press will notice the most.
And no, I'm not doubting that you are real. I meant real opponents, not AI ones. I was expressing doubt regarding my own test with the Austrian navy against the AI interception attempts, as well as any other tests made against the AI. Since you offer to test something that I'm curious about, I would be very interested in seeing an approximate success rate for an Austrian attempt to reach the German harbours without getting shot to pieces, with the Entente acting in a reasonable way. It would also be interesting to watch the same results without the British joining the war early, for example with a German Moltke plan. I imagine it might be harder for the French to do it alone. I would appreciate if you could test that out for me and for anyone else who is interested, if you have the time.
Also, I have heard and seen and noticed that splitting the navy might be a good way to avoid detection. Would that be a factor that could make a German escape from the Atlantic trading box significantly easier? It seems to me that it would make it a lot harder for the Entente to effectively catch and destroy a significant amount of the Hochseeflotte if they are split up and use different routes. No need to test that, just want to know your previous experience regarding that.
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