pgr wrote:One could always send a PM with a link![]()
I'll do it this evening when I'll be back home if he hasn't replied until then.
Merlin wrote:That almost never works unless you take Morgantown and keep the Federals from flipping the rails into Harper's Ferry. Supplying a force across the mountains is foolish, because winter will almost always cut you off on those long, weak roads. Even as the Union, I tend to clear my way down, build a depot in every town, and then improve the regions, advancing out no sooner than mid-'63.
Mickey3D wrote:I'll do it this evening when I'll be back home if he hasn't replied until then.
Pocus wrote: I have looked into it
Did you replay several times the same turn or different turns?
Because, here is what I saw. The actual supply algorithm is prohibited from entering (by the 2 CS fleets) the 2 rivers, I can confirm that. At no point, there is a US supply point entering these 2 rivers.
Now, there is also the possibility to transfer supply "over the river" with the links between Chowan, VA (287) or Currituck, NC (293) toward Henderson, NC (302). This can be prevented if the link is cut, and it is cut if the success roll coming from
bloValueBySU_LinkCut = 23 // Perc chance for each combat ship (cumulative) that a transition link over water is cut between 2 land regions.
bloMaxPerc_LinkCut = 90 // max chance to have the link cut.
Normally, CS should be at 90% blockade in both river but there is 3 links in total, meaning there is overall a 90%^3 % chance per turn that supply is blocked, translated to 27% per turn supply is not blocked.
So if you played several turns and you see there is some resupply, I admit it is weird although not impossible.
Also there might be the possibility to go around from Washington, NC then using coastal transport in Pamlico Bay and then to the north up to Norfolk.
Pocus wrote:Hi,
I have looked into it. Did you replay several times the same turn or different turns?
Pocus wrote:Because, here is what I saw. The actual supply algorithm is prohibited from entering (by the 2 CS fleets) the 2 rivers, I can confirm that. At no point, there is a US supply point entering these 2 rivers.
Pocus wrote:Now, there is also the possibility to transfer supply "over the river" with the links between Chowan, VA (287) or Currituck, NC (293) toward Henderson, NC (302). This can be prevented if the link is cut, and it is cut if the success roll coming from
bloValueBySU_LinkCut = 23 // Perc chance for each combat ship (cumulative) that a transition link over water is cut between 2 land regions.
bloMaxPerc_LinkCut = 90 // max chance to have the link cut.
Normally, CS should be at 90% blockade in both river but there is 3 links in total,
Pocus wrote:meaning there is overall a 90%^3 % chance per turn that supply is blocked, translated to 27% per turn supply is not blocked.
So if you played several turns and you see there is some resupply, I admit it is weird although not impossible. If you replayed the same turn, that's normal to get the same result.
Pocus wrote:Also there might be the possibility to go around from Washington, NC then using coastal transport in Pamlico Bay and then to the north up to Norfolk.
Pocus wrote:I'll probably not spend more time on that. I saw nothing obviously buggy and there are others things to attend. I admit it can be frustrating in this case to get this oddity though.
Captain_Orso wrote:Actually I will assume that the possibility of supply thus crossing the Chowan River is even greater, because there are not only 3 links which can be used, but also 3 phases in which they can be moved across the river; or is blockage rolled for once per link for all three phases?
Pocus wrote:The supply algorithm can only enter a region with 25% more MC and devoid of ANY enemy military unit. So the answer to your question Cpt is ONE ship is sufficient.
Pocus wrote:To cut a link, you have the formula above, capped at 90%. The roll that will make a link disappear for one turn is done at the beginning of hosting, so there won't be 3 chances though.
Mystery yes...
Pocus wrote:People must understand that supply can flow either through the river or 'over' the river, i.e riverine transport or moving through a ford/bridge. This is what we discussed before with the 'moving into river', 'moving through the link'.
To cut a link, you have the formula above, capped at 90%. The roll that will make a link disappear for one turn is done at the begining of hosting, so there won't be 3 chances though
Captain_Orso wrote:But the rule for -supply entering- a region I do not think can work the same. Otherwise, when friendly and enemy forces are facing off at each other in a region--happens a lot when large forces battle and end with "Stalemate"--neither side would receive supplies at all, and both would starve after several turns.
Captain_Orso wrote:In a region in which you have 100% MC. The enemy moves a single Partisan/Raider/Ranger/Cav in Defensive/Retreat/Avoid Combat with Cohesion level 20/60 and because the enemy Partisan is there, no supplies can enter that region, which includes moving through it.
Pocus wrote:Sorry, I meant 'uncontested' military units.
Mickey3D wrote:This difference between riverine transport and land transport over a river was always clear to me. But given the comment here :
and knowing that the path through Pamlico Bay was cut by Forts Morgan and Clark, I can't understand why the three links were never cut by the CSA fleet on the Chowan river. If my statistic skill is correct, the chance to cut it was nearly 73% per turn![]()
Pocus wrote:As for the probabilities Mickey3D, yes, 73% a turn... So I admit there is still something odd.
Captain_Orso wrote:I wonder if one issue with testing with Mickey3D's save is that during the first turn supply handling, the die-roles are always the same. So you can start over as much as you want, but the results are always the same.
Pocus wrote:No, but random numbers in computers are often (but not always) pseudo-randoms, and for AGE, it is necessary that the same entry data give the same result, or I could not reproduce bugs using your saves.
Pocus wrote:You can't change the random numbers except by doing a different turn
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