pob303 wrote:My troops builds and plans were balanced across all the theatres. It was just Athena left Washington wide open.
Captain_Orso wrote:As with all locked units, if they are attacked they become unlocked.
Both stacks are created through the "Capital Defenses Beefed Up!" even, which fires mid November '61, as is set to hold them locked for 60 turns. So ... umm ... they unlock around ...... mid May '64
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grimjaw wrote:I don't know if it would be possible to impose some kind of VP or NM penalty on the CSA for ownership of regions above a certain line. Something like, if CSA owns $region in $area for more than X turns, -Y VPs. However, I think that could be easily exploited by the other player by never reclaiming those regions.
I don't think it would be against the grain, politically, for the South to be allowed to raid and reduce the North's warfighting capability by damaging its infrastructure. Military control of territory plus units present, for a period of time exceeding a certain amount, would need to be used in combination to determine if the South has crossed a line. Might even combine it with loyalty numbers.
Early on Beauregard & Johnston had plans, however fantastic, for cutting the Union in two from Pittsburgh to Lake Erie. It's not inconceivable, given the resources, that the CSA military might have done something like that, but it might have been overkill for recognition.
Gray Fox wrote:During the Wilderness Campaign, Lee sent a Corps north that attacked D.C. directly.
Well sort of. It's a matter of debate if the Corps actually was a serious threat. Like everywhere else in the Civil War, incompetence seemed to rule. It was a diversion intended to affect the election and force Grant to take men away from his attack.
Merlin wrote:That was Early's short-lived campaign. He didn't have much of a chance at taking DC and he knew it, but he did draw a significant amount of troops from Grant for a short period. In the end, Early's main accomplishment was to eventually pull Grant's cavalry under Sheridan and cause the near complete destruction of the Shenandoah. Oops.![]()
tripax wrote:As a note, I think Athena's AI file as CSA tells her to be slightly less interested in DC early in the war.
minipol wrote:I don't think there is a need for extra measures.
As the CSA, sure, go ahead and attack deep into the union territories and see what happens.
Maybe Athena isn't always good in halting or punishing such raids, but against a human I bet it is often punished.
The CSA needs most of it troops to defend, and once the Union forces are on a roll, you can't defend all of the territory.
If you by then extended to far north, you forces will quickly get beaten.
But I can see where that might be another story against Athena although I think she does a more then adequate job.
grimjaw wrote:I don't know if it would be possible to impose some kind of VP or NM penalty on the CSA for ownership of regions above a certain line. Something like, if CSA owns $region in $area for more than X turns, -Y VPs. However, I think that could be easily exploited by the other player by never reclaiming those regions.
I don't think it would be against the grain, politically, for the South to be allowed to raid and reduce the North's warfighting capability by damaging its infrastructure. Military control of territory plus units present, for a period of time exceeding a certain amount, would need to be used in combination to determine if the South has crossed a line. Might even combine it with loyalty numbers.
Early on Beauregard & Johnston had plans, however fantastic, for cutting the Union in two from Pittsburgh to Lake Erie. It's not inconceivable, given the resources, that the CSA military might have done something like that, but it might have been overkill for recognition.
Gray Fox wrote:During the Wilderness Campaign, Lee sent a Corps north that attacked D.C. directly.
Well sort of. It's a matter of debate if the Corps actually was a serious threat. Like everywhere else in the Civil War, incompetence seemed to rule. It was a diversion intended to affect the election and force Grant to take men away from his attack.
Merlin wrote:That was Early's short-lived campaign. He didn't have much of a chance at taking DC and he knew it, but he did draw a significant amount of troops from Grant for a short period. In the end, Early's main accomplishment was to eventually pull Grant's cavalry under Sheridan and cause the near complete destruction of the Shenandoah. Oops.![]()
tripax wrote:As a note, I think Athena's AI file as CSA tells her to be slightly less interested in DC early in the war.
minipol wrote:I don't think there is a need for extra measures.
As the CSA, sure, go ahead and attack deep into the union territories and see what happens.
Maybe Athena isn't always good in halting or punishing such raids, but against a human I bet it is often punished.
The CSA needs most of it troops to defend, and once the Union forces are on a roll, you can't defend all of the territory.
If you by then extended to far north, you forces will quickly get beaten.
But I can see where that might be another story against Athena although I think she does a more then adequate job.
Captain_Orso wrote:Yes, I was in Early-War-Mode and not Early's-War-Mode...
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- No penalty should be absolute. If the player knows it will cost him x, y and z to cross the boarder, he will reduce that aspect of the game to the factors revolving around that calculation. If the penalty is uncertain and variable, not only will it pose the player with the same questions as their real-world counterparts had, "Is this a good idea? Will the people be opposed to this? Will the results be better than the consequences?". One might even go so far as to make the penalty of the loss of the nation's capital variable.
- Things changed during the war. In '62 it was a political risk to invade Maryland. In '63 it was less so. Was this because Lee's Pennsylvania campaign was not the South's first invasion of the North, or simply because the southern population had developed the opinion, that after 2 years of the North invading the South, invading the North was only fair-play?
And what about in '61? Would the public have rebuked the government for abandoning the protection of the homestead to adventure afield where they had no business chasing Yankees?- [INDENT]Lee's strategy in '63 was to put his army somewhere that the Army of the Potomac [I]must attack him, whether they wanted or not; a position with great defensive strength within the northern states. But that was only one strategy.[/I][/INDENT]
Often it has been discussed that the South should be able to raid the North and robe her of more than a depot or the the loss of production. What if the South could capture a city in the North and abscond with machinery, not only denying the capacity to the North, but bringing it back to the heartland? What if the production capacity of the North could be diminished by the destruction of parts of that capacity?
I think herein lies the possibility of a solution to a number of issues.
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