Franciscus wrote:A save game would be helpful
Some points, though:
(1)- siege works RGD can fail. And the defenders can repair the damage (a function of the CP of the defenders, Level of supply, unblockaded port, etc)
(2)- I suppose the siege has not been "lifted". You are still outside the Walls. A breach was even made.
(3)- what is the effective MC of the region. I would say it is still not overwhelming in your favor but it is increasing (seeing the message). It takes time and force to gain 100% MC.
(4)Finally: sieges in HAN take (many) time, more so for non-roman factions. That is both intended and historical. Besieging a Level 3+ fort, With an unblockaded port is very hard to succeed.
Regards
Frankly I'm a little disheartened by your response. You seem to be implying that the game is handling this situation appropriately when in reality it goes against all common sense! Perhaps it is working "properly" according to the game engine, but this has to be fixed then to create a more accurate presentation of history.
1. Siege works can fail, but didn't in this case. I had 1 successful breach the turn before, and according to the log, 1 successful breach this turn, so I should have been sitting pretty with 2 breaches. Any repairs to the wall would have been recorded in the log, and none have been. So the breaches have been removed because the siege has been lifted.
2. By "lifted" I mean the city is no longer besieged. The presence of Roman Cavalry outside the city means I cannot set up siege works against the city, can't starve them out, and really can't do anything to force a takeover.
3. I have 95% Military Control. No, not 100%, but if 95% isn't overwhelming then I don't know what is. And if one cavalry squadron can steal as much as 10%
(100-10+5=95) from a 50,000+ men/ 3000+ power army we have another engine problem...
4. Yes, I agree! That is why I loved Birth of Rome! The time consuming, grueling sieges made for a very interesting strategic game where victories in the field did not necessarily guarantee victory. But in this case I get frustrated because I have chosen to use the siege cards early, meaning I will have a tougher time in the late game, only to have them wiped out by a flaw in the engine.